// Play the Audio Sample
 private void PlayCombatText(CombatTextSettings.CombatTextTemplate combatTextTemplate)
 {
     // illegal template
 }
            private static IEnumerator CombatTextFade(CombatTextObject combatTextObject, CombatTextSettings.CombatTextTemplate combatTextTemplate, Fade fade)
            {
                // fade direction

                yield return(null);
            }
 private void QueueCombatText(CombatTextSettings.CombatTextTemplate combatTextTemplate)
 {
 }