// Play the Audio Sample private void PlayCombatText(CombatTextSettings.CombatTextTemplate combatTextTemplate) { // illegal template }
private static IEnumerator CombatTextFade(CombatTextObject combatTextObject, CombatTextSettings.CombatTextTemplate combatTextTemplate, Fade fade) { // fade direction yield return(null); }
private void QueueCombatText(CombatTextSettings.CombatTextTemplate combatTextTemplate) { }