private void DigInnerArea(Rect rect, int sizeInCellX, ref DynamicBuffer <EntityBufferElement> cellsBuffer) { List <int2> innerPositions = rect.GetInnerPositions(); foreach (int2 pos in innerPositions) { SetWall(ref cellsBuffer, sizeInCellX, pos, false); } }
private void GenerateDungeon(ref DungeonComponent dungeon, ref DynamicBuffer <EntityBufferElement> cellsBuffer) { Debug.Assert(dungeon.IsPendingGenerate, "This dungeon is not pending generate."); dungeon.IsPendingGenerate = false; // Set all cells as wall SetWallAll(ref cellsBuffer, true); // Rooms Rect fullRect = new Rect(int2.zero, dungeon.SizeInCell.x, dungeon.SizeInCell.y); RectNode root = RectNode.CreateBspTree(fullRect, dungeon.MaxRoomLengthInCells, dungeon.MinSplitRatio, dungeon.MaxSplitRatio); List <RectNode> leafs = root.GetLeafs(); Dictionary <Rect, Room> rooms = new Dictionary <Rect, Room>(); foreach (RectNode leaf in leafs) { Room room = GenerateRoom(leaf.Rect, dungeon.MinRoomLengthInCells, dungeon.SizeInCell.x, ref cellsBuffer); rooms.Add(leaf.Rect, room); } // Paths Stack <RectNode> nodeStack = new Stack <RectNode>(); nodeStack.Push(root); while (nodeStack.Count > 0) { RectNode node = nodeStack.Pop(); if (node.LeftNode == null && node.RightNode == null) { continue; } Room roomLeft = rooms[node.LeftNode.GetRandomLeaf().Rect]; Room roomRight = rooms[node.RightNode.GetRandomLeaf().Rect]; GeneratePath(roomLeft, roomRight, dungeon.SizeInCell.x, ref cellsBuffer); nodeStack.Push(node.LeftNode); nodeStack.Push(node.RightNode); } // Extra paths if (root != null && root.LeftNode != null && root.RightNode != null) { for (int count = 0; count < dungeon.ExtraPathNum; count++) { Room roomLeft = rooms[root.LeftNode.GetRandomLeaf().Rect]; Room roomRight = rooms[root.RightNode.GetRandomLeaf().Rect]; GeneratePath(roomLeft, roomRight, dungeon.SizeInCell.x, ref cellsBuffer); } } }
private Room GenerateRoom(Rect area, int minLength, int sizeInCellX, ref DynamicBuffer <EntityBufferElement> cellsBuffer) { int width = Random.Range(Mathf.Min(minLength, area.Width), area.Width + 1); int height = Random.Range(Mathf.Min(minLength, area.Height), area.Height + 1); int2 lowerLeftPos = area.LowerLeftPos + new int2(Random.Range(0, area.Width - width), Random.Range(0, area.Height - height)); Rect roomRect = new Rect(lowerLeftPos, width, height); DigInnerArea(roomRect, sizeInCellX, ref cellsBuffer); Room room = new Room(roomRect); return(room); }