public void CreateInvisibleCard(CardWrapper FromCard) { InvisibleCard = MonoBehaviour.Instantiate(BattlePrefabsConfig.Get().CardWrapperPrefab); InvisibleCard.SetParent(GetTransform()); InvisibleCard.SetState(CardState.Hand, FromCard.GetOriginalSkill()); InvisibleCard.gameObject.SetActive(false); }
public void AddCard(CardWrapper NewCard) { Cards.Add(NewCard); NewCard.SetState(CardState.Hand, NewCard.GetOriginalSkill()); NewCard.SetParent(GetTransform()); ShrinkCards(); UpdateHandData(); }