public FanTrigger() : base() { rendering = new NewAnimationRendering( TEXTURE, SrcRectSize, 24, PhysicsConstants.MetersToPixels(position), 0, new Vector2(.75f, .35f), Color.White) { DepthWithinLayer = 100 }; }
public InvokeCheckpoint(Vector2 position, int width, int height) : base(position, width, height) { rendering = new NewAnimationRendering( TEXTURE, SrcRectSize, 10, PhysicsConstants.MetersToPixels(position), 0, new Vector2(.5f, .5f), Color.White) { DepthWithinLayer = 100 }; }
public Torch(Vector2 position, int width, int height) { Position = position; Width = width; Height = height; rendering = new NewAnimationRendering( TEXTURE, SrcRectSize, 2, Vector2.Zero, 0, Vector2.One, Color.White) { DepthWithinLayer = DEPTH }; }