public TDSRoom(TDSLevel mLevel, int mRoomX, int mRoomY, bool mIsRequired, bool mIsSecret) { TileManager = new TDETileManager(mLevel.RoomWidth, mLevel.RoomHeight); Level = mLevel; X = mRoomX; Y = mRoomY; IsRequired = mIsRequired; IsSecret = mIsSecret; }
public void AddLevel(TDSLevel mLevel) { Levels.Add(mLevel); }