// This exports a game object into glTF. Brush strokes are exported in the style of the FBX // exporter by building individual meshes for the game object, merging them by brush type, and // exporting the merged meshes. The merged meshes are split at 64k vert boundaries as required by // Unity. Environment data can also be exported. public ExportResults ExportGameObject(GameObject gameObject, string outputFile, Environment env = null, bool binary = false) { var payload = ExportUtils.GetSceneStateForGameObjectForExport( gameObject, AxisConvention.kGltfAccordingToPoly, env); return(ExportHelper(payload, outputFile, binary, doExtras: false)); }