override protected void OnButtonPressed() { if (m_Trash) { // If we're a trash button, clear our storage index and notify our lord. CustomColorPaletteStorage.m_Instance.ClearColor(m_StorageIndex); } else { if (m_CurrentState == State.Set) { m_ColorController.CurrentColor = m_CustomColor; m_Manager.GetComponent <CustomColorPalette>().TriggerColorPicked(m_CustomColor); } else if (m_CurrentState == State.ReadyForAdd) { Color color = m_ColorController.IsHdr ? ColorPickerUtils.ClampColorIntensityToLdr(m_ColorController.CurrentColor) : m_ColorController.CurrentColor; CustomColorPaletteStorage.m_Instance.SetColor(m_StorageIndex, color, true); } } CustomColorPalette palette = m_Manager.GetComponent <CustomColorPalette>(); if (palette == null) { Debug.LogWarning("CustomColorButton needs a CustomColorPalette manager."); } palette.RefreshPaletteButtons(); }
public virtual void SetColor(Color color) { m_Light.color = color; m_ColorIndicator.material.SetColor("_ClampedColor", ColorPickerUtils.ClampColorIntensityToLdr(m_Light.color)); m_ColorIndicator.material.SetColor("_TrueColor", color); }
override public void SetColor(Color rColor) { var color = Color.white; switch (m_ButtonType) { case LightMode.Ambient: color = RenderSettings.ambientLight; break; case LightMode.Shadow: color = App.Scene.GetLight((int)LightMode.Shadow).color; break; case LightMode.NoShadow: color = App.Scene.GetLight((int)LightMode.NoShadow).color; break; } Color mainColor = new Color(color.r * rColor.r, color.g * rColor.g, color.b * rColor.b, color.a * rColor.a); if (m_ButtonType == LightMode.Shadow || m_ButtonType == LightMode.NoShadow) { // If button is HDR, convert to LDR and set the LDR color as secondary color Color ldrColor = ColorPickerUtils.ClampColorIntensityToLdr(color); Color secondaryColor = new Color(ldrColor.r * rColor.r, ldrColor.g * rColor.g, ldrColor.b * rColor.b, ldrColor.a * rColor.a); SetHDRButtonColor(mainColor, secondaryColor); } else { base.SetColor(mainColor); } }
void RefreshLightButtons() { Color panelColor = GetGazeColor(); m_LightButtons[0].SetColor(panelColor); m_LightButtons[1].SetColor(panelColor); m_LightButtons[2].SetColor(panelColor); for (int i = -1; i < (int)LightMode.NumLights; i++) { m_LightButtons[i + 1].SetDescriptionText(LightModeToString((LightMode)i), ColorTable.m_Instance.NearestColorTo(GetLightColor((LightMode)i))); } m_LightButtonHDRMaterial.SetColor( "_ClampedColor", ColorPickerUtils.ClampColorIntensityToLdr(m_LightGizmo_Shadow.GetColor())); }
public void Refresh() { var shadowColor = m_LightGizmo_Shadow.SetLight(0); var noShadowColor = m_LightGizmo_NoShadow.SetLight(1); m_ShadowLightColorIndicator.material.SetColor("_TrueColor", shadowColor); m_ShadowLightColorIndicator.material.SetColor("_ClampedColor", ColorPickerUtils.ClampColorIntensityToLdr(shadowColor)); m_NoShadowLightColorIndicator.material.SetColor("_TrueColor", noShadowColor); m_NoShadowLightColorIndicator.material.SetColor("_ClampedColor", ColorPickerUtils.ClampColorIntensityToLdr(noShadowColor)); // TODO : Patch this up. //if (m_PanelPopUpScript) { // ColorPickerPopUpWindow picker = m_PanelPopUpScript as ColorPickerPopUpWindow; // if (picker) { // picker.RefreshCurrentColor(); // } //} RefreshLightButtons(); OnPanelMoved(); }