void Update() { #if UNITY_EDITOR // All changes must go through .Pose accessor if (transform.hasChanged) { Debug.LogError("Detected unsanctioned change to transform"); transform.hasChanged = false; } #endif m_BatchManager.Update(); }
void Update() { #if UNITY_EDITOR // All changes must go through .Pose accessor if (transform.hasChanged) { //Debug.LogError("Detected unsanctioned change to transform"); Editor only warning, probably not super important transform.hasChanged = false; } #endif m_BatchManager.Update(); }