public override string GenerateTileDebugInfo(CollisionStatus status) { var sb = new StringBuilder(); sb.AppendFormat("* Extension direction: {0}\n", DebugDrawUtils.ShowWithColor(ExtensionDirection, Colors.Yellow)); return(sb.ToString()); }
public string GenerateCellDebugInfo(Tile tile) { var sb = new StringBuilder(); var status = _world.GetTileCollisions(tile); sb.AppendFormat("* Tile: {0} ({1})\n", tile.Type, tile.GetType()); sb.AppendFormat("* Name: {0} (#{1})\n", tile.Name, tile.GetInstanceId()); sb.AppendFormat("* Position: {0}\n", tile.Position); sb.AppendFormat("* Rotation: {0}\n", Mathf.Rad2Deg(tile.Rotation)); sb.AppendFormat("* State: {0}\n", tile.MoveState); sb.AppendFormat("* Last direction: {0}\n", tile.LastDirection); sb.AppendFormat("* Priority: {0}\n", tile.Priority); sb.AppendFormat("* Target position: {0}\n", tile.TargetPosition); sb.AppendFormat("* Target rotation: {0}\n", Mathf.Rad2Deg(tile.TargetRotation)); sb.AppendFormat("* Cell Position: {0}\n", _world.GetTileCurrentGridPosition(tile)); sb.AppendFormat("* Tile layer: {0}\n", DebugDrawUtils.ShowWithColor(tile.TileLayer, Colors.Yellow)); sb.AppendFormat("* Direction: {0}\n", DebugDrawUtils.ShowTileDirection(tile.NextDirection)); sb.Append(GenerateCollisionDebugInfo(status)); // Explosion info if (tile.CanExplode && tile.WillExplodeAtTick != -1) { sb.AppendFormat( "{0} {1}\n", DebugDrawUtils.ShowWithColor("* Will explode at tick: ", Colors.Red), DebugDrawUtils.ShowWithColor(tile.WillExplodeAtTick + 1, Colors.Red) ); } sb.Append(tile.GenerateTileDebugInfo(status)); return(sb.ToString()); }
public override string GenerateTileDebugInfo(CollisionStatus status) { var sb = new StringBuilder(); sb.AppendFormat("* Can go up: {0,-30} - Can push up: {1,-30}\n", DebugDrawUtils.ShowBool(CanGoTowards(Direction.Up)), DebugDrawUtils.ShowBool(CanPushTowards(Direction.Up))); sb.AppendFormat("* Can go down: {0,-30} - Can push down: {1,-30}\n", DebugDrawUtils.ShowBool(CanGoTowards(Direction.Down)), DebugDrawUtils.ShowBool(CanPushTowards(Direction.Down))); sb.AppendFormat("* Can go left: {0,-30} - Can push left: {1,-30}\n", DebugDrawUtils.ShowBool(CanGoTowards(Direction.Left)), DebugDrawUtils.ShowBool(CanPushTowards(Direction.Left))); sb.AppendFormat("* Can go right: {0,-30} - Can push right: {1,-30}\n", DebugDrawUtils.ShowBool(CanGoTowards(Direction.Right)), DebugDrawUtils.ShowBool(CanPushTowards(Direction.Right))); return(sb.ToString()); }
public override string GenerateTileDebugInfo(CollisionStatus status) { var sb = new StringBuilder(); sb.AppendFormat("* Last direction: {0}\n", DebugDrawUtils.ShowTileDirection(_lastDirection)); sb.AppendFormat("* Can go up: {0}\n", DebugDrawUtils.ShowBool(CanGoUp())); sb.AppendFormat("* Can push up: {0}\n", DebugDrawUtils.ShowBool(CanPushUp())); sb.AppendFormat("* Can go down: {0}\n", DebugDrawUtils.ShowBool(CanGoUp())); return(sb.ToString()); }
public string GenerateCollisionDebugInfo(CollisionStatus status) { var sb = new StringBuilder(); sb.AppendFormat("* Collisions:\n"); sb.AppendFormat(" {0,-33} {1,-33} {2,-33}\n", DebugDrawUtils.ShowCollisionTile(status.topLeft?.Type), DebugDrawUtils.ShowCollisionTile(status.top?.Type), DebugDrawUtils.ShowCollisionTile(status.topRight?.Type)); sb.AppendFormat(" {0,-33} {1,-42}\n", DebugDrawUtils.ShowCollisionTile(status.left?.Type), DebugDrawUtils.ShowCollisionTile(status.right?.Type)); sb.AppendFormat(" {0,-33} {1,-33} {2,-33}\n", DebugDrawUtils.ShowCollisionTile(status.bottomLeft?.Type), DebugDrawUtils.ShowCollisionTile(status.bottom?.Type), DebugDrawUtils.ShowCollisionTile(status.bottomRight?.Type)); return(sb.ToString()); }
public override string GenerateTileDebugInfo(CollisionStatus status) { var sb = new StringBuilder(); sb.AppendFormat("* Can go up: {0}\n", DebugDrawUtils.ShowBool(CanGoUp())); sb.AppendFormat("* Can go down: {0}\n", DebugDrawUtils.ShowBool(CanGoUp())); sb.AppendFormat("* Can roll left: {0}\n", DebugDrawUtils.ShowBool(CanRollLeft())); sb.AppendFormat("* Can roll right: {0}\n", DebugDrawUtils.ShowBool(CanRollRight())); sb.AppendFormat("* Fall ticks: {0}\n", DebugDrawUtils.ShowWithColor(_fallTicks, Colors.Yellow)); return(sb.ToString()); }
private string GenerateInfoText() { var sb = new StringBuilder(); sb.Append("[b]OpenTerra Debug Draw[/b]\n"); sb.AppendFormat("* FPS: {0}\n", DebugDrawUtils.ShowFPS(Engine.GetFramesPerSecond())); sb.AppendFormat("* Simulation status: {0}\n", DebugDrawUtils.ShowBool(_world.Running)); sb.AppendFormat("* Ticks elapsed: {0}\n", _world.GameTicks); sb.AppendFormat("* Seconds elapsed: {0}\n", _world.ElapsedTime); return(sb.ToString()); }