Sequence resource
예제 #1
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="layerIndex"></param>
 /// <param name="sequence"></param>
 /// <returns></returns>
 public bool SetTilesetAnimation(int layerIndex, Sequence sequence)
 {
     return TLN_SetTilesetAnimation(index, layerIndex, sequence.ptr);
 }
예제 #2
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="palette"></param>
 /// <param name="sequence"></param>
 /// <param name="blend"></param>
 /// <returns></returns>
 public bool SetPaletteAnimation(Palette palette, Sequence sequence, bool blend)
 {
     return TLN_SetPaletteAnimation(index, palette.ptr, sequence.ptr, blend);
 }
예제 #3
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="spriteIndex"></param>
 /// <param name="sequence"></param>
 /// <param name="loop"></param>
 /// <returns></returns>
 public bool SetSpriteAnimation(int spriteIndex, Sequence sequence, int loop)
 {
     return TLN_SetSpriteAnimation(index, spriteIndex, sequence.ptr, loop);
 }
예제 #4
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="sequence"></param>
 /// <returns></returns>
 public bool Add(Sequence sequence)
 {
     return TLN_AddSequenceToPack(ptr, sequence.ptr);
 }