/// <summary> /// /// </summary> /// <param name="layerIndex"></param> /// <param name="sequence"></param> /// <returns></returns> public bool SetTilesetAnimation(int layerIndex, Sequence sequence) { return TLN_SetTilesetAnimation(index, layerIndex, sequence.ptr); }
/// <summary> /// /// </summary> /// <param name="palette"></param> /// <param name="sequence"></param> /// <param name="blend"></param> /// <returns></returns> public bool SetPaletteAnimation(Palette palette, Sequence sequence, bool blend) { return TLN_SetPaletteAnimation(index, palette.ptr, sequence.ptr, blend); }
/// <summary> /// /// </summary> /// <param name="spriteIndex"></param> /// <param name="sequence"></param> /// <param name="loop"></param> /// <returns></returns> public bool SetSpriteAnimation(int spriteIndex, Sequence sequence, int loop) { return TLN_SetSpriteAnimation(index, spriteIndex, sequence.ptr, loop); }
/// <summary> /// /// </summary> /// <param name="sequence"></param> /// <returns></returns> public bool Add(Sequence sequence) { return TLN_AddSequenceToPack(ptr, sequence.ptr); }