예제 #1
0
        protected override void Update(PhysicsShapeBuilderContext context, TileGridBlock block)
        {
            Rectangle cellSelection = new Rectangle(0, 0, 1, 1);

            for (int y = 0; y < block.BlockSize; y++)
            {
                for (int x = 0; x < block.BlockSize; x++)
                {
                    var tile = block.GetCell(x, y);

                    if (!tile.IsEmpty)
                    {
                        context.AddColliderShape(context.ColliderShapeProvider.CalculateColliderShape(ref cellSelection, block));
                    }

                    cellSelection.X += 1;
                }
                cellSelection.Y += 1;

                cellSelection.X = 0;
            }
        }
예제 #2
0
        protected override void Update(PhysicsShapeBuilderContext context, TileGridBlock block)
        {
            throw new NotImplementedException();
            //Rectangle cellSelection = new Rectangle(0, 0, 1, 1);
            //int left = 0;

            //Rectangle adjacent = default(Rectangle);
            //bool hasAdjacent = false;

            //for (int y = 0; y < block.BlockSize; y++)
            //{
            //    for (int x = 0; x < block.BlockSize; x++)
            //    {
            //        var tile = block.GetCell(x, y);

            //        if (!tile.IsEmpty)
            //        {
            //            if (IsLeftEdge(block, ref x, ref y))
            //            {
            //                cellSelection.X = left = x;
            //                cellSelection.Width = 1;
            //                if (hasAdjacent = previousBounds.TryGetValue(x, out adjacent))
            //                    previousBounds.Remove(x);
            //            }

            //            if (IsRightEdge(block, ref x, ref y))
            //            {
            //                if (hasAdjacent)
            //                {
            //                    if (adjacent.Width == cellSelection.Width)
            //                    {
            //                        adjacent.Height += 1;
            //                        currentBounds[left] = adjacent;
            //                    }
            //                    else
            //                    {
            //                        context.AddColliderShape(context.ColliderShapeProvider.CalculateColliderShape(ref adjacent, block));
            //                        currentBounds[left] = cellSelection;
            //                    }

            //                    hasAdjacent = false;
            //                }
            //                else
            //                {
            //                    currentBounds[left] = cellSelection;
            //                }

            //            }
            //            else
            //            {
            //                cellSelection.Width += 1;
            //            }

            //        }

            //    }
            //    cellSelection.Y += 1;
            //    cellSelection.X = left = 0;
            //    cellSelection.Width = 1;

            //    foreach (var item in previousBounds.Values)
            //    {
            //        var leftOver = item;
            //        context.AddColliderShape(context.ColliderShapeProvider.CalculateColliderShape(ref leftOver, block));
            //    }

            //    Utilities.Swap(ref previousBounds, ref currentBounds);

            //    currentBounds.Clear();
            //}

            //foreach (var item in previousBounds.Values)
            //{
            //    var leftOver = item;
            //    context.AddColliderShape(context.ColliderShapeProvider.CalculateColliderShape(ref leftOver, block));
            //}

            //previousBounds.Clear();
        }
예제 #3
0
        protected override void Update(PhysicsShapeBuilderContext context, TileGridBlock block)
        {
            Rectangle cellSelection = new Rectangle(0, 0, 1, 1);
            int       left          = 0;

            Rectangle adjacent    = default(Rectangle);
            bool      hasAdjacent = false;

            for (int y = 0; y < block.BlockSize; y++)
            {
                for (int x = 0; x < block.BlockSize; x++)
                {
                    var tile = block.GetCell(x, y);

                    if (!tile.IsEmpty)
                    {
                        if (IsLeftEdge(block, ref x, ref y))
                        {
                            cellSelection.X     = left = x;
                            cellSelection.Width = 1;
                            if (hasAdjacent = previousBounds.TryGetValue(x, out adjacent))
                            {
                                previousBounds.Remove(x);
                            }
                        }

                        if (IsRightEdge(block, ref x, ref y))
                        {
                            if (hasAdjacent)
                            {
                                if (adjacent.Width == cellSelection.Width)
                                {
                                    adjacent.Height    += 1;
                                    currentBounds[left] = adjacent;
                                }
                                else
                                {
                                    context.AddColliderShape(context.ColliderShapeProvider.CalculateColliderShape(ref adjacent, block));
                                    currentBounds[left] = cellSelection;
                                }

                                hasAdjacent = false;
                            }
                            else
                            {
                                currentBounds[left] = cellSelection;
                            }
                        }
                        else
                        {
                            cellSelection.Width += 1;
                        }
                    }
                }
                cellSelection.Y    += 1;
                cellSelection.X     = left = 0;
                cellSelection.Width = 1;

                foreach (var item in previousBounds.Values)
                {
                    var leftOver = item;
                    context.AddColliderShape(context.ColliderShapeProvider.CalculateColliderShape(ref leftOver, block));
                }

                Utilities.Swap(ref previousBounds, ref currentBounds);

                currentBounds.Clear();
            }

            foreach (var item in previousBounds.Values)
            {
                var leftOver = item;
                context.AddColliderShape(context.ColliderShapeProvider.CalculateColliderShape(ref leftOver, block));
            }

            previousBounds.Clear();
        }
예제 #4
0
 protected abstract void Update(PhysicsShapeBuilderContext context, TileGridBlock block);