public StatueCreator() { MissingStatueTileCreator = new MissingTileCreator(); MissingStatueTileCreator.TextColor = Color.GhostWhite; MissingStatueTileCreator.BackgroundColor = Color.Gray; MissingStatueTileCreator.Capitalize = true; float red = 0.8f; float green = 0.8f; float blue = 0.8f; GrayScaleMatrix = new ColorMatrix( new float[][] { new float[] { red, red, red, 0, 0 }, new float[] { green, green, green, 0, 0 }, new float[] { blue, blue, blue, 0, 0 }, new float[] { 0, 0, 0, 1, 0 }, new float[] { 0, 0, 0, 0, 1 } }); //GrayScaleMatrix = new ColorMatrix( // new float[][] // { // new float[] {0.30f, 0.30f, 0.30f, 0, 0}, // new float[] {0.59f, 0.59f, 0.59f, 0, 0}, // new float[] {0.11f, 0.11f, 0.11f, 0, 0}, // new float[] { 0, 0, 0, 1, 0}, // new float[] { 0, 0, 0, 0, 1} // }); }
public MissileCreator() { MissingMissileTileCreator = new MissingTileCreator(); MissingMissileTileCreator.TextColor = Color.Brown; }