public StatueCreator()
        {
            MissingStatueTileCreator                 = new MissingTileCreator();
            MissingStatueTileCreator.TextColor       = Color.GhostWhite;
            MissingStatueTileCreator.BackgroundColor = Color.Gray;
            MissingStatueTileCreator.Capitalize      = true;

            float red   = 0.8f;
            float green = 0.8f;
            float blue  = 0.8f;

            GrayScaleMatrix = new ColorMatrix(
                new float[][]
            {
                new float[] { red, red, red, 0, 0 },
                new float[] { green, green, green, 0, 0 },
                new float[] { blue, blue, blue, 0, 0 },
                new float[] { 0, 0, 0, 1, 0 },
                new float[] { 0, 0, 0, 0, 1 }
            });

            //GrayScaleMatrix = new ColorMatrix(
            //  new float[][]
            //  {
            //     new float[] {0.30f, 0.30f, 0.30f, 0, 0},
            //     new float[] {0.59f, 0.59f, 0.59f, 0, 0},
            //     new float[] {0.11f, 0.11f, 0.11f, 0, 0},
            //     new float[] {    0,     0,     0, 1, 0},
            //     new float[] {    0,     0,     0, 0, 1}
            //  });
        }
 public MissileCreator()
 {
     MissingMissileTileCreator           = new MissingTileCreator();
     MissingMissileTileCreator.TextColor = Color.Brown;
 }