protected override void DoInit() { if (!this.m_folderList.CheckFolder(this.m_folderPath, false)) { base.Cancel(); return; } List <string> filePaths = TnEditorFileUtil.GetFilePaths(this.m_folderPath, "*.*", SearchOption.AllDirectories, "*.meta", true); for (int i = 0; i < filePaths.Count; i++) { SearchMissingInPrefabTask task = new SearchMissingInPrefabTask(filePaths[i]); base.Add(task); } }
private void HandleOnTaskProcess(TnAbstractTask task) { Type type = task.GetType(); if (type == typeof(SearchMissingInPrefabTask)) { SearchMissingInPrefabTask searchMissingInPrefabTask = task as SearchMissingInPrefabTask; this.ProcessSearchInPrefab(searchMissingInPrefabTask.FilePath); return; } if (type == typeof(SearchMissingInGameObjectTask)) { SearchMissingInGameObjectTask searchMissingInGameObjectTask = task as SearchMissingInGameObjectTask; this.ProcessSearchInGameObject(searchMissingInGameObjectTask.Go); } }
private void UpdateSearchProgress(SearchMissingInFolderListJob job1) { if (job1 == null) { return; } SearchMissingInFolderJob searchMissingInFolderJob = job1.Current() as SearchMissingInFolderJob; string folderPath = searchMissingInFolderJob.FolderPath; int num = searchMissingInFolderJob.TaskCount(); int num2 = searchMissingInFolderJob.CurrentIndex(); SearchMissingInPrefabTask searchMissingInPrefabTask = searchMissingInFolderJob.Current() as SearchMissingInPrefabTask; string filePath = searchMissingInPrefabTask.FilePath; string fileName = Path.GetFileName(filePath); bool flag = EditorUtility.DisplayCancelableProgressBar("Searching: " + folderPath, "Search in: " + fileName, (float)(num2 + 1) / (float)num); if (flag) { job1.SetFinished(); } }