public TournamentForm() { InitializeComponent(); //Play the preparation music soundPlayer.Stream = Properties.Resources.Preparation; soundPlayer.Play(); //Initialize button events, etc. surrenderButton.MouseHover += CommonEvents.menuButton_MouseHover; surrenderButton.MouseLeave += CommonEvents.menuButton_MouseLeave; surrenderButton.FlatAppearance.BorderColor = Color.FromArgb(0, 255, 255, 255); //Set the player's profile playerPictureBox.Image = Player.profilePicture; playerNameLabel.Text = Player.userName; //Let the player choose the piece they wish to be, and assign it, this is for the whole tournament PiecePrompt piecePrompt = new PiecePrompt(); piecePrompt.ShowDialog(); playerPiece = piecePrompt.selectedPiece; //Tournament Settings matchIndex = 0; matchDifficulty = new Difficulty[NUMBER_OF_T_MATCHES]; //Set up the difficulty of each match //1 advanced match, a specified percentage of normal matches, and rest are easy. //Tournament starts easy and gets harder. matchDifficulty[NUMBER_OF_T_MATCHES - 1] = Difficulty.Advanced; int normalMatches = (int)Math.Ceiling(NUMBER_OF_T_MATCHES * PERCENT_OF_MATCHES_NORMAL); int easyMatches = NUMBER_OF_T_MATCHES - (normalMatches + 1); for (int i = 0; i < easyMatches; i++) { matchDifficulty[i] = Difficulty.Easy; } for (int i = easyMatches; i < normalMatches + 1; i++) { matchDifficulty[i] = Difficulty.Normal; } StartGame(); }
private void StartGame() { //Play the preparation music soundPlayer.Stream = Properties.Resources.Preparation; soundPlayer.Play(); //Prompt the player for the difficulty of the match DifficultyPrompt diffPrompt = new DifficultyPrompt(); diffPrompt.ShowDialog(); //Create a new "game" currentGame = new Game((Difficulty)diffPrompt.selectedDifficulty); //Let the player choose the piece they wish to be, and assign it PiecePrompt piecePrompt = new PiecePrompt(); piecePrompt.ShowDialog(); currentGame.PlayerPiece = piecePrompt.selectedPiece; //Create a new AI player, and assign it the piece opposite of the player currentGame.aiPlayer = new AI(); currentGame.aiPlayer.AIPiece = Game.GetOppositePiece(currentGame.PlayerPiece); currentGame.AIPiece = currentGame.aiPlayer.AIPiece; //Determine who goes first DiceRollPrompt diceRoll = new DiceRollPrompt(); diceRoll.ShowDialog(); currentGame.CurrentPlayer = diceRoll.firstToGo; //Start the game currentGame.GameStarted = true; currentGame.GameState = Game.State.Playing; //Start the game timers gameTimer.Start(); countdownTimer.Start(); //Play battle music soundPlayer.Stop(); soundPlayer.Stream = Properties.Resources.BattleMusic; soundPlayer.PlayLooping(); }