public void DoMoveTest_WhenExitIsEntered_ThenConstEXITIsReturned() { var reader = new InputReaderFake(); reader.SetUserInput("exit"); var target = new HumanPlayer(reader); int retValue = target.DoMove(Piece.X, null); Assert.AreEqual(-100, retValue); }
public void DoMoveTest_WhenExitIsEntered_ThenConstEXITIsReturned() { var reader = new InputReaderFake(); reader.SetUserInput("exit"); var target = new HumanPlayer(reader); int retValue = target.DoMove(Piece.X, null); Assert.AreEqual(-100, retValue); }
public void DoMoveTest_WhenAnIllegalMoveIsEntered_ThenUserMustEnterALegalMove() { var reader = new InputReaderFake(); reader.SetUserInput("a2"); reader.SetUserInput("a2"); reader.SetUserInput("a1"); var target = new HumanPlayer(reader); var boardState = new BoardState(null); var board = new Piece[3, 3]; board[0, 0] = Piece.Empty; board[1, 0] = Piece.X; board[2, 0] = Piece.Empty; board[0, 1] = Piece.Empty; board[1, 1] = Piece.Empty; board[2, 1] = Piece.Empty; board[0, 2] = Piece.Empty; board[1, 2] = Piece.Empty; board[2, 2] = Piece.Empty; boardState.Board = board; int retValue = target.DoMove(Piece.O, boardState); Assert.AreEqual(0, retValue); Assert.AreEqual(Piece.O, boardState.GetPiece(0, 0)); }
public void DoMoveTest_WhenAnIllegalMoveIsEntered_ThenUserMustEnterALegalMove() { var reader = new InputReaderFake(); reader.SetUserInput("a2"); reader.SetUserInput("a2"); reader.SetUserInput("a1"); var target = new HumanPlayer(reader); var boardState = new BoardState(null); var board = new Piece[3, 3]; board[0, 0] = Piece.Empty; board[1, 0] = Piece.X; board[2, 0] = Piece.Empty; board[0, 1] = Piece.Empty; board[1, 1] = Piece.Empty; board[2, 1] = Piece.Empty; board[0, 2] = Piece.Empty; board[1, 2] = Piece.Empty; board[2, 2] = Piece.Empty; boardState.Board = board; int retValue = target.DoMove(Piece.O, boardState); Assert.AreEqual(0, retValue); Assert.AreEqual(Piece.O, boardState.GetPiece(0, 0)); }