public void ServerCallMovePiece(Guid gameId, Movement move, string playerId) { GameManager.AddGameMove(gameId, move, playerId); }
partial void DeleteMovement(Movement instance);
partial void UpdateMovement(Movement instance);
partial void InsertMovement(Movement instance);
private void detach_Movements(Movement entity) { this.SendPropertyChanging(); entity.Game = null; }
private void attach_Movements(Movement entity) { this.SendPropertyChanging(); entity.Game = this; }