/// <summary> /// Add a friend for a user. The friend relationship is required in order to /// initiate a game. /// </summary> /// <param name="key1"></param> /// <param name="user2"></param> /// <returns></returns> public async Task AddUserFriend(string key1, User user2) { UserFriend userFriend = new UserFriend { User1Key = key1, User2Key = user2.id, User2Name = user2.UserName }; await client.GetTable <UserFriend>().InsertAsync(userFriend); }
/// <summary> /// Add a friend for a user. The friend relationship is required in order to /// initiate a game. /// </summary> /// <param name="key1"></param> /// <param name="user2"></param> /// <returns></returns> public async Task AddUserFriend(string key1, User user2) { UserFriend userFriend = new UserFriend { User1Key = key1, User2Key = user2.id, User2Name = user2.UserName }; await client.GetTable<UserFriend>().InsertAsync(userFriend); }