public void Play(int index) { if (_status.Equals(Result.ONGOING)) { _player = PlayerTurn(); _board.SetLocation(_player.GetMark(), index); _status = _resultanalyzer.AnalyzeResult(); } if (_status.Equals(Result.WIN)) { } }
public Game() { _board = new Board(); _resultanalyzer = new ResultAnalyzer(_board); _status = _resultanalyzer.AnalyzeResult(); }