public override void LoadView () { UIView view = new UIView (); view.BackgroundColor = UIColor.White; gameView = new TTTGameView () { ImageForPlayer = ImageForPlayer, ColorForPlayer = ColorForPlayer, UserInteractionEnabled = false, TranslatesAutoresizingMaskIntoConstraints = false }; view.AddSubview (gameView); gameView.Game = Game; nfloat topHeight = UIApplication.SharedApplication.StatusBarFrame.Size.Height + NavigationController.NavigationBar.Frame.Size.Height; view.AddConstraints (NSLayoutConstraint.FromVisualFormat ("|-margin-[gameView]-margin-|", (NSLayoutFormatOptions)0, "margin", Margin, "gameView", gameView)); view.AddConstraints (NSLayoutConstraint.FromVisualFormat ("V:|-topHeight-[gameView]-bottomHeight-|", (NSLayoutFormatOptions)0, "topHeight", topHeight + Margin, "gameView", gameView, "bottomHeight", Margin)); View = view; }
public override void LoadView() { UIView view = new UIView(); view.BackgroundColor = UIColor.White; gameView = new TTTGameView() { ImageForPlayer = ImageForPlayer, ColorForPlayer = ColorForPlayer, UserInteractionEnabled = false, TranslatesAutoresizingMaskIntoConstraints = false }; view.AddSubview(gameView); gameView.Game = Game; nfloat topHeight = UIApplication.SharedApplication.StatusBarFrame.Size.Height + NavigationController.NavigationBar.Frame.Size.Height; view.AddConstraints(NSLayoutConstraint.FromVisualFormat("|-margin-[gameView]-margin-|", (NSLayoutFormatOptions)0, "margin", Margin, "gameView", gameView)); view.AddConstraints(NSLayoutConstraint.FromVisualFormat("V:|-topHeight-[gameView]-bottomHeight-|", (NSLayoutFormatOptions)0, "topHeight", topHeight + Margin, "gameView", gameView, "bottomHeight", Margin)); View = view; }
public void DidSelect(TTTGameView gameView, TTTMoveXPosition xPosition, TTTMoveYPosition yPosition) { UIView.Animate(0.3, delegate { gameView.Game.AddMove(xPosition, yPosition); gameView.UpdateGameState(); saveProfile(); updateBackground(); }); }
public void DidSelect(TTTGameView gameView, TTTMoveXPosition xPosition, TTTMoveYPosition yPosition) { UIView.Animate (0.3, delegate { gameView.Game.AddMove (xPosition, yPosition); gameView.UpdateGameState (); saveProfile (); updateBackground (); }); }
public override void LoadView() { UIView view = new UIView(); view.BackgroundColor = UIColor.White; gameView = new TTTGameView() { ImageForPlayer = ImageForPlayer, ColorForPlayer = ColorForPlayer, UserInteractionEnabled = false, TranslatesAutoresizingMaskIntoConstraints = false }; view.AddSubview(gameView); gameView.Game = Game; float topHeight = UIApplication.SharedApplication.StatusBarFrame.Size.Height + NavigationController.NavigationBar.Frame.Size.Height; NSDictionary bindings = NSDictionary.FromObjectAndKey(gameView, new NSString("gameView")); NSDictionary metrics = NSDictionary.FromObjectsAndKeys( new NSObject[] { new NSNumber(topHeight + Margin), new NSNumber(Margin), new NSNumber(Margin) }, new NSString [] { new NSString("topHeight"), new NSString("bottomHeight"), new NSString("margin") }); view.AddConstraints(NSLayoutConstraint.FromVisualFormat( "|-margin-[gameView]-margin-|", (NSLayoutFormatOptions)0, metrics, bindings)); view.AddConstraints(NSLayoutConstraint.FromVisualFormat( "V:|-topHeight-[gameView]-bottomHeight-|", (NSLayoutFormatOptions)0, metrics, bindings)); View = view; }
public override void LoadView () { UIView view = new UIView (); view.BackgroundColor = UIColor.White; gameView = new TTTGameView () { ImageForPlayer = ImageForPlayer, ColorForPlayer = ColorForPlayer, UserInteractionEnabled = false, TranslatesAutoresizingMaskIntoConstraints = false }; view.AddSubview (gameView); gameView.Game = Game; float topHeight = UIApplication.SharedApplication.StatusBarFrame.Size.Height + NavigationController.NavigationBar.Frame.Size.Height; NSDictionary bindings = NSDictionary.FromObjectAndKey (gameView, new NSString ("gameView")); NSDictionary metrics = NSDictionary.FromObjectsAndKeys ( new NSObject[] { new NSNumber (topHeight + Margin), new NSNumber (Margin), new NSNumber (Margin) }, new NSString [] { new NSString ("topHeight"), new NSString ("bottomHeight"), new NSString ("margin") }); view.AddConstraints (NSLayoutConstraint.FromVisualFormat ( "|-margin-[gameView]-margin-|", (NSLayoutFormatOptions)0, metrics, bindings)); view.AddConstraints (NSLayoutConstraint.FromVisualFormat ( "V:|-topHeight-[gameView]-bottomHeight-|", (NSLayoutFormatOptions)0, metrics, bindings)); View = view; }
public override void LoadView () { UIView view = new UIView (); UIButton newButton = UIButton.FromType (UIButtonType.System); newButton.TranslatesAutoresizingMaskIntoConstraints = false; newButton.HorizontalAlignment = UIControlContentHorizontalAlignment.Center; newButton.SetTitle ("New Game", UIControlState.Normal); newButton.TitleLabel.Font = UIFont.PreferredBody; newButton.TouchUpInside += newGame; view.AddSubview (newButton); UIButton pauseButton = UIButton.FromType (UIButtonType.System); pauseButton.TranslatesAutoresizingMaskIntoConstraints = false; pauseButton.HorizontalAlignment = UIControlContentHorizontalAlignment.Center; pauseButton.SetTitle ("Pause", UIControlState.Normal); pauseButton.TitleLabel.Font = UIFont.PreferredBody; pauseButton.TouchUpInside += togglePause; view.AddSubview (pauseButton); gameView = new TTTGameView () { ImageForPlayer = ImageForPlayer, ColorForPlayer = ColorForPlayer, CanSelect = CanSelect, DidSelect = DidSelect, TranslatesAutoresizingMaskIntoConstraints = false, Game = Profile.CurrentGame }; view.AddSubview (gameView); float topHeight = UIApplication.SharedApplication.StatusBarFrame.Size.Height; UITabBar tabBar = TabBarController.TabBar; float bottomHeight = tabBar.Translucent ? tabBar.Frame.Size.Height : 0; NSDictionary metrics = NSDictionary.FromObjectsAndKeys ( new NSNumber[] { new NSNumber (topHeight + ControllerMargin), new NSNumber (bottomHeight + ControllerMargin), new NSNumber (ControllerMargin) }, new NSString[] { new NSString ("topHeight"), new NSString ("bottomHeight"), new NSString ("margin") } ); NSDictionary bindings = NSDictionary.FromObjectsAndKeys ( new NSObject[] { newButton, pauseButton, gameView }, new NSString [] { new NSString ("newButton"), new NSString ("pauseButton"), new NSString ("gameView") } ); view.AddConstraints (NSLayoutConstraint.FromVisualFormat ( "|-margin-[gameView]-margin-|", (NSLayoutFormatOptions)0, metrics, bindings )); view.AddConstraints (NSLayoutConstraint.FromVisualFormat ( "|-margin-[pauseButton(==newButton)]-[newButton]-margin-|", (NSLayoutFormatOptions)0, metrics, bindings )); view.AddConstraints (NSLayoutConstraint.FromVisualFormat ( "V:|-topHeight-[gameView]-margin-[newButton]-bottomHeight-|", (NSLayoutFormatOptions)0, metrics, bindings )); view.AddConstraint (NSLayoutConstraint.Create (pauseButton, NSLayoutAttribute.Baseline, NSLayoutRelation.Equal, newButton, NSLayoutAttribute.Baseline, 1f, 0f)); View = view; }
public bool CanSelect (TTTGameView gameView, TTTMoveXPosition xPosition, TTTMoveYPosition yPosition) { return gameView.Game.CanAddMove (xPosition, yPosition); }
public UIColor ColorForPlayer (TTTGameView gameView, TTTMovePlayer player) { return Profile.ColorForPlayer (player); }
public UIImage ImageForPlayer (TTTGameView gameView, TTTMovePlayer player) { return Profile.ImageForPlayer (player); }
public UIColor ColorForPlayer(TTTGameView gameView, TTTMovePlayer player) { return(Profile.ColorForPlayer(player)); }
public UIImage ImageForPlayer(TTTGameView gameView, TTTMovePlayer player) { return(Profile.ImageForPlayer(player)); }
public override void LoadView() { UIView view = new UIView(); UIButton newButton = UIButton.FromType(UIButtonType.System); newButton.TranslatesAutoresizingMaskIntoConstraints = false; newButton.HorizontalAlignment = UIControlContentHorizontalAlignment.Center; newButton.SetTitle("New Game", UIControlState.Normal); newButton.TitleLabel.Font = UIFont.PreferredBody; newButton.TouchUpInside += newGame; view.AddSubview(newButton); UIButton pauseButton = UIButton.FromType(UIButtonType.System); pauseButton.TranslatesAutoresizingMaskIntoConstraints = false; pauseButton.HorizontalAlignment = UIControlContentHorizontalAlignment.Center; pauseButton.SetTitle("Pause", UIControlState.Normal); pauseButton.TitleLabel.Font = UIFont.PreferredBody; pauseButton.TouchUpInside += togglePause; view.AddSubview(pauseButton); gameView = new TTTGameView() { ImageForPlayer = ImageForPlayer, ColorForPlayer = ColorForPlayer, CanSelect = CanSelect, DidSelect = DidSelect, TranslatesAutoresizingMaskIntoConstraints = false, Game = Profile.CurrentGame }; view.AddSubview(gameView); float topHeight = UIApplication.SharedApplication.StatusBarFrame.Size.Height; UITabBar tabBar = TabBarController.TabBar; float bottomHeight = tabBar.Translucent ? tabBar.Frame.Size.Height : 0; var mTopHeight = new NSNumber(topHeight + ControllerMargin); var mBottomHeight = new NSNumber(bottomHeight + ControllerMargin); var mMargin = new NSNumber(ControllerMargin); view.AddConstraints(NSLayoutConstraint.FromVisualFormat("|-margin-[gameView]-margin-|", (NSLayoutFormatOptions)0, "margin", mMargin, "gameView", gameView)); view.AddConstraints(NSLayoutConstraint.FromVisualFormat("|-margin-[pauseButton(==newButton)]-[newButton]-margin-|", (NSLayoutFormatOptions)0, "margin", mMargin, "pauseButton", pauseButton, "newButton", newButton)); view.AddConstraints(NSLayoutConstraint.FromVisualFormat("V:|-topHeight-[gameView]-margin-[newButton]-bottomHeight-|", (NSLayoutFormatOptions)0, "topHeight", mTopHeight, "gameView", gameView, "margin", mMargin, "newButton", newButton, "bottomHeight", mBottomHeight)); view.AddConstraint(NSLayoutConstraint.Create( pauseButton, NSLayoutAttribute.Baseline, NSLayoutRelation.Equal, newButton, NSLayoutAttribute.Baseline, 1f, 0f)); View = view; }
public bool CanSelect(TTTGameView gameView, TTTMoveXPosition xPosition, TTTMoveYPosition yPosition) { return(gameView.Game.CanAddMove(xPosition, yPosition)); }