public void TestingnewBoard_moveCountToZero() { //Arrange IUI ui = new MockUI(); GameLogic GLnewgame = new GameLogic(ui); GLnewgame.CreatePlayers(); int expectedMoveCount = 0; //Act int actualMoveCount; actualMoveCount = GLnewgame.GetMoveCount(); //Assert Assert.AreEqual(expectedMoveCount, actualMoveCount); }