private float CalculateUnitsPerPixelX(CameraVsPhysicalPoint neighbor) { float physicalDistance = (float)Math.Sqrt( (neighbor.PhysicalPoint.X - this.PhysicalPoint.X) * (neighbor.PhysicalPoint.X - this.PhysicalPoint.X) + (neighbor.PhysicalPoint.Y - this.PhysicalPoint.Y) * (neighbor.PhysicalPoint.Y - this.PhysicalPoint.Y)); float pixelDistance = (float)Math.Sqrt( (neighbor.CameraPoint.X - this.CameraPoint.X) * (neighbor.CameraPoint.X - this.CameraPoint.X) + (neighbor.CameraPoint.Y - this.CameraPoint.Y) * (neighbor.CameraPoint.Y - this.CameraPoint.Y)); return physicalDistance / pixelDistance; }
public CalibrationPoint( CameraVsPhysicalPoint center, CameraVsPhysicalPoint left, CameraVsPhysicalPoint right, CameraVsPhysicalPoint above, CameraVsPhysicalPoint below) { this.CameraPoint = center.CameraPoint; this.PhysicalPoint = center.PhysicalPoint; this.UnitsPerPixelX = CalculateUnitsPerPixelX(left, right); this.UnitsPerPixelY = CalculateUnitsPerPixelY(above, below); }
private float CalculateUnitsPerPixelX(CameraVsPhysicalPoint neighbor) { float physicalDistance = (float)Math.Sqrt( (neighbor.PhysicalPoint.X - this.PhysicalPoint.X) * (neighbor.PhysicalPoint.X - this.PhysicalPoint.X) + (neighbor.PhysicalPoint.Y - this.PhysicalPoint.Y) * (neighbor.PhysicalPoint.Y - this.PhysicalPoint.Y)); float pixelDistance = (float)Math.Sqrt( (neighbor.CameraPoint.X - this.CameraPoint.X) * (neighbor.CameraPoint.X - this.CameraPoint.X) + (neighbor.CameraPoint.Y - this.CameraPoint.Y) * (neighbor.CameraPoint.Y - this.CameraPoint.Y)); return(physicalDistance / pixelDistance); }
public CameraVsPhysicalPoint[,] GetCameraVsPhysicalPoints() { CameraVsPhysicalPoint[,] cameraVsPhysicalPoints = new CameraVsPhysicalPoint[this.XCount, this.YCount]; for (int i = 0; i < this.XCount; i++) { for (int j = 0; j < this.YCount; j++) { PointF physicalCenter = GetPhysicalCenter(i, j); MCvBox2D box = m_InsideRectangles[i, j]; cameraVsPhysicalPoints[i, j] = new CameraVsPhysicalPoint( box.center, physicalCenter); } } return(cameraVsPhysicalPoints); }
public CameraVsPhysicalPoint[,] GetCameraVsPhysicalPoints() { CameraVsPhysicalPoint[,] cameraVsPhysicalPoints = new CameraVsPhysicalPoint[this.XCount, this.YCount]; for (int i = 0; i < this.XCount; i++) { for (int j = 0; j < this.YCount; j++) { PointF physicalCenter = GetPhysicalCenter(i, j); MCvBox2D box = m_InsideRectangles[i, j]; cameraVsPhysicalPoints[i, j] = new CameraVsPhysicalPoint( box.center, physicalCenter); } } return cameraVsPhysicalPoints; }
private float CalculateUnitsPerPixelX(CameraVsPhysicalPoint left, CameraVsPhysicalPoint right) { // left or right but not both can be null float pointsUsed = 0; float unitsPerPixelX = 0; if (left != null) { pointsUsed += 1; unitsPerPixelX += CalculateUnitsPerPixelX(left); } if (right != null) { pointsUsed += 1; unitsPerPixelX += CalculateUnitsPerPixelX(right); } return unitsPerPixelX / pointsUsed; }
private float CalculateUnitsPerPixelY(CameraVsPhysicalPoint above, CameraVsPhysicalPoint below) { // above or below but not both can be null float pointsUsed = 0; float unitsPerPixelY = 0; if (above != null) { pointsUsed += 1; unitsPerPixelY += CalculateUnitsPerPixelY(above); } if (below != null) { pointsUsed += 1; unitsPerPixelY += CalculateUnitsPerPixelY(below); } return(unitsPerPixelY / pointsUsed); }
private float CalculateUnitsPerPixelX(CameraVsPhysicalPoint left, CameraVsPhysicalPoint right) { // left or right but not both can be null float pointsUsed = 0; float unitsPerPixelX = 0; if (left != null) { pointsUsed += 1; unitsPerPixelX += CalculateUnitsPerPixelX(left); } if (right != null) { pointsUsed += 1; unitsPerPixelX += CalculateUnitsPerPixelX(right); } return(unitsPerPixelX / pointsUsed); }
public void Initialize(CameraVsPhysicalPoint[,] cameraVsPhysicalPoints) { m_XCount = cameraVsPhysicalPoints.GetLength(0); m_YCount = cameraVsPhysicalPoints.GetLength(1); m_CalibrationPoints = new CalibrationPoint[m_XCount, m_YCount]; CameraVsPhysicalPoint center, left, right, above, below; for (int i = 0; i < m_XCount; i++) { for (int j = 0; j < m_YCount; j++) { center = cameraVsPhysicalPoints[i,j]; left = (i == 0 ? null : cameraVsPhysicalPoints[i - 1, j]); right = (i == m_XCount - 1 ? null : cameraVsPhysicalPoints[i + 1, j]); above = (j == 0 ? null : cameraVsPhysicalPoints[i, j - 1]); below = (j == m_YCount - 1 ? null : cameraVsPhysicalPoints[i, j + 1]); m_CalibrationPoints[i, j] = new CalibrationPoint(center, left, right, above, below); } } }
private float CalculateUnitsPerPixelY(CameraVsPhysicalPoint above, CameraVsPhysicalPoint below) { // above or below but not both can be null float pointsUsed = 0; float unitsPerPixelY = 0; if (above != null) { pointsUsed += 1; unitsPerPixelY += CalculateUnitsPerPixelY(above); } if (below != null) { pointsUsed += 1; unitsPerPixelY += CalculateUnitsPerPixelY(below); } return unitsPerPixelY / pointsUsed; }
private float CalculateUnitsPerPixelY(CameraVsPhysicalPoint neighbor) { return (neighbor.PhysicalPoint.Y - this.PhysicalPoint.Y) / (neighbor.CameraPoint.Y - this.CameraPoint.Y); }
private float CalculateUnitsPerPixelY(CameraVsPhysicalPoint neighbor) { return((neighbor.PhysicalPoint.Y - this.PhysicalPoint.Y) / (neighbor.CameraPoint.Y - this.CameraPoint.Y)); }