public static void resetHunt(Hunt h) { h.Reset(); LootDatabaseManager.DeleteHuntTable(h); LootDatabaseManager.CreateHuntTable(h); LootDatabaseManager.UpdateLoot(); }
public static void resetHunt(Hunt h) { lock (hunts) { h.loot.creatureLoot.Clear(); h.loot.killCount.Clear(); h.loot.logMessages.Clear(); h.totalExp = 0; h.totalTime = 0; } LootDatabaseManager.DeleteHuntTable(h); LootDatabaseManager.CreateHuntTable(h); LootDatabaseManager.UpdateLoot(); }