public void DrawCreature(SpriteBatch Batch, GameTime Time, ClientCreature Creature, Vector2 Offset, Color clr) { if (Creature.Outfit.LookItem != 0) { DrawSprite(Batch, Time, null, GameData.GetItemSprite(Creature.Outfit.LookItem), 1, -1, Offset, clr); } else if (Creature.Outfit.LookType != 0) { GameSprite Sprite = GameData.GetCreatureSprite(Creature.Outfit.LookType); Offset.X += Sprite.RenderOffset; Offset.Y += Sprite.RenderOffset; if (Sprite != null) { for (int cx = 0; cx != Sprite.Width; ++cx) { for (int cy = 0; cy != Sprite.Height; ++cy) { GameImage Image = Sprite.GetImage( cx, cy, Creature.Direction, Creature.Outfit, (int)(Time.TotalGameTime.TotalMilliseconds / Sprite.AnimationSpeed) ); Rectangle rect = new Rectangle((int)Offset.X - 32 * cx, (int)Offset.Y - 32 * cy, 32, 32); DrawImage(Batch, Image, rect, clr); } } } } }