private void PerformGotoMainView() { if (RequestingMainViewEvent != null) { if (!DecalInjection.IsDecalInstalled() || !DecalInjection.IsThwargFilterRegistered()) { StringBuilder warning = new StringBuilder(); if (!DecalInjection.IsDecalInstalled()) { warning.Append("Decal is not installed properly. "); } if (!DecalInjection.IsThwargFilterRegistered()) { warning.Append("ThwargFilter is not registered properly. "); } //Does not seem to work yet; investigate how decal saves enabled //if (!DecalInjection.IsThwargFilterEnabled()) //{ // warning.Append("ThwargFilter appears to be disabled. "); //} warning.Append("This may cause issues (such as clients being continually restarted) in advanced mode. Are you sure you want to continue to advanced mode?"); if (MessageBox.Show(warning.ToString(), "Configuration issue", MessageBoxButton.YesNo, MessageBoxImage.Error) != MessageBoxResult.Yes) { return; } } RequestingMainViewEvent(this, new EventArgs()); } }
public GameLaunchResult LaunchGameClient(string exelocation, string serverName, string accountName, string password, string ipAddress, string gameApiUrl, string loginServerUrl, string discordurl, ServerModel.ServerEmuEnum emu, string desiredCharacter, ServerModel.RodatEnum rodatSetting, ServerModel.SecureEnum secureSetting, bool simpleLaunch) { var result = new GameLaunchResult(); //-username "MyUsername" -password "MyPassword" -w "ServerName" -2 -3 if (string.IsNullOrWhiteSpace(exelocation)) { throw new Exception("Empty exelocation"); } if (!File.Exists(exelocation)) { throw new Exception("Missing exe: " + exelocation); } if (string.IsNullOrWhiteSpace(serverName)) { throw new Exception("Empty serverName"); } if (string.IsNullOrWhiteSpace(accountName)) { throw new Exception("Empty accountName"); } string genArgs = "TODO-below"; bool isGDLE = (emu == ServerModel.ServerEmuEnum.GDLE); bool isACE = (emu == ServerModel.ServerEmuEnum.ACE); if (isGDLE) { //GDL //-h [server ip] -p [server port] -a username:password -rodat off int tok = ipAddress.IndexOf(':'); if (tok < 0) { throw new Exception("GDL address missing colon in username:password specification"); } string ip = ipAddress.Substring(0, tok); string port = ipAddress.Substring(tok + 1); string genArgsGDLEServer; if (rodatSetting == ServerModel.RodatEnum.On) { genArgsGDLEServer = "-h " + ip + " -p " + port + " -a " + accountName + ":" + password + " -rodat on"; } else { genArgsGDLEServer = "-h " + ip + " -p " + port + " -a " + accountName + ":" + password + " -rodat off"; } genArgs = genArgsGDLEServer; } else if (isACE) { //ACE //acclient.exe -a testaccount -v testpassword -h 127.0.0.1:9000 //-a accountName -v password -h ipaddress string genArgsACEServer = "-a " + accountName + " -v " + password + " -h " + ipAddress; genArgs = genArgsACEServer; } /* This is currently removed, and DF is gone. Leaving this in case anyone else decides to use the secure login from DF * else if(isDF) * { * if (secureSetting == ServerModel.SecureEnum.On) * { * var loginInfo = SecureLogin(accountName: accountName, password: password, gameApiUrl: gameApiUrl, loginServerUrl: loginServerUrl); * password = loginInfo.JwtToken; * accountName = loginInfo.SubscriptionId; * * } * //DF * //acclient.exe -a testaccount -h 127.0.0.1:9000 -glsticketdirect testpassword * string genArgsACEServer = "-a " + accountName + " -h " + ipAddress + " -glsticketdirect " + password; * genArgs = genArgsACEServer; * } */ string pathToFile = exelocation; //check if we're doing a simple launch. If we are, ignore the fancy management stuff bool gameReady = false; if (simpleLaunch) { gameReady = true; } Process launcherProc = null; LaunchControl.LaunchResponse launchResponse = null; try { ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = pathToFile; startInfo.Arguments = genArgs; startInfo.CreateNoWindow = true; RecordLaunchInfo(serverName, accountName, desiredCharacter, DateTime.UtcNow); string charFilepath = ThwargFilter.FileLocations.GetCharacterFilePath(ServerName: serverName, AccountName: accountName); string launchResponseFilepath = ThwargFilter.FileLocations.GetCurrentLaunchResponseFilePath(ServerName: serverName, AccountName: accountName); DateTime startWait = DateTime.UtcNow; DateTime characterFileWrittenTime = DateTime.MaxValue; DateTime loginTime = DateTime.MaxValue; startInfo.WorkingDirectory = Path.GetDirectoryName(startInfo.FileName); if (ShouldWeUseDecal(simpleLaunch)) { //Start Process with Decal Injection string commandLineLaunch = startInfo.FileName + " " + startInfo.Arguments; string decalInjectPath = DecalInjection.GetDecalLocation(); string command = "DecalStartup"; string asheronFolder = startInfo.WorkingDirectory; launcherProc = Process.GetProcessById(Convert.ToInt32(LaunchInjected(commandLineLaunch, asheronFolder, decalInjectPath, command))); } else { //Start Process without Decal launcherProc = Process.Start(startInfo); } Logger.WriteInfo(string.Format("PID = {0}", launcherProc.Id)); // record process id of the process we just launched, which hopefully will be the game process result.ProcessId = launcherProc.Id; launcherProc.EnableRaisingEvents = true; launcherProc.Exited += LauncherProc_Exited; if (!gameReady) { WaitForLauncher(launcherProc); int secondsTimeout = ConfigSettings.GetConfigInt("LauncherGameTimeoutSeconds", 120); TimeSpan timeout = new TimeSpan(0, 0, 0, secondsTimeout); while (!gameReady && (DateTime.UtcNow - startWait < timeout)) { if (CheckForStop()) { // User canceled if (!launcherProc.HasExited) { if (!Globals.NeverKillClients) { launcherProc.Kill(); } } return(result); } ReportGameStatusWaiting(string.Format("Waiting for game: {0}/{1} sec", (int)((DateTime.UtcNow - startWait).TotalSeconds), secondsTimeout)); if (loginTime == DateTime.MaxValue) { // Now we wait until DLL logs in or user logs in interactively FileInfo fileInfo = new FileInfo(launchResponseFilepath); if (fileInfo.LastWriteTime.ToUniversalTime() >= startWait) { loginTime = DateTime.UtcNow; TimeSpan maxLatency = DateTime.UtcNow - startWait; launchResponse = LaunchControl.GetLaunchResponse(ServerName: serverName, AccountName: accountName, maxLatency: maxLatency); } } else if (characterFileWrittenTime == DateTime.MaxValue) { // First we wait until DLL writes character file FileInfo fileInfo = new FileInfo(charFilepath); if (fileInfo.LastWriteTime.ToUniversalTime() >= startWait) { characterFileWrittenTime = DateTime.UtcNow; } } else { // Then we give it 6 more seconds to complete login int loginTimeSeconds = ConfigSettings.GetConfigInt("LauncherGameLoginTime", 0); if (DateTime.UtcNow >= characterFileWrittenTime.AddSeconds(loginTimeSeconds)) { gameReady = true; } } System.Threading.Thread.Sleep(1000); } } } catch (Exception exc) { throw new Exception(string.Format( "Failed to launch program. Check path '{0}': {1}", exelocation, exc.Message)); } if (!gameReady) { if (launcherProc != null && !launcherProc.HasExited) { if (DecalInjection.IsThwargFilterRegistered()) { if (!Globals.NeverKillClients) { if (launchResponse == null) { var msg = string.Format("Killing game because launch failed, server requested='{0}', no launch response", serverName); Logger.WriteInfo(msg); } else { var msg = string.Format("Killing game because launch failed, process: {0}, server requested='{1}', server reported='{2}'", launchResponse.ProcessId, serverName, launchResponse.ServerNameReported); Logger.WriteInfo(msg); } launcherProc.Kill(); } } } } if (launchResponse != null && launchResponse.IsValid) { // Record process id of launch response // Probably the process we launched, but could be a new process if we called something that spawned the game result.Success = gameReady; result.ProcessId = launchResponse.ProcessId; result.ServerNameReported = launchResponse.ServerNameReported; } if (simpleLaunch) { result.Success = true; } return(result); }