예제 #1
0
        public void switchWith(ThudPiece argPiece, ThudBoard board)
        {
            foreach (NEIGHBOUR n in myNeighbours.Keys)
            {
                argPiece.setNeighbour(n, myNeighbours[n]);
            }

            board.addActor(argPiece);
            board.deleteFromBoard(this);
        }
예제 #2
0
        private bool isLegalShove(BoardPiece argPiece)
        {
            // Shove: anywhere there is a straight (orthogonal or diagonal) line of adjacent trolls on the board,
            // they may shove the endmost troll in the direction continuing the line, up to as many spaces as there
            // are trolls in the line.
            // As in a normal move, the troll may not land on an occupied square, and any dwarfs in the eight squares
            // adjacent to its final position may immediately be captured.
            // Trolls may only make a shove if by doing so they capture at least one dwarf.

            // if our target location is not occupied
            if (!argPiece.isOccupied())
            {
                // and it is in a line with our location
                if (isInLine(square.getLocation(), argPiece.getLocation()))
                {
                    // if this location neighbours any dwarves
                    if (neighboursDwarves(argPiece))
                    {
                        int       distance  = this.getDistance(square.getBoardPosition(), argPiece.getBoardPosition());
                        NEIGHBOUR direction = ThudPiece.getOppositeNeighbour(this.getDirection(square.getLocation(), argPiece.getLocation()));

                        // iterate over the squares in the direction opposite of our destination
                        // equal to the distance we wish to move
                        // if all squares contain a troll, the shove is legal

                        BoardPiece bp = square;
                        for (int i = 0; i < distance; i++)
                        {
                            if (bp.isOccupied())
                            {
                                if (bp.getOccupant() is TrollPiece)
                                {
                                    if (bp.hasNeighbour(direction))
                                    {
                                        bp = (BoardPiece)bp.getNeighbour(direction);
                                    }
                                }
                                else
                                {
                                    return(false);
                                }
                            }
                            else
                            {
                                return(false);
                            }
                        }
                        return(true);
                    }
                }
            }
            return(false);
        }
예제 #3
0
        private bool isLegalHurl(BoardPiece argPiece)
        {
            // if our target location is occupied
            if (argPiece.isOccupied())
            {
                // ... by a troll
                if (argPiece.getOccupant() is TrollPiece)
                {
                    // and it is in a line with our location
                    if (isInLine(square.getLocation(), argPiece.getLocation()))
                    {
                        int       distance  = this.getDistance(square.getBoardPosition(), argPiece.getBoardPosition());
                        NEIGHBOUR direction = ThudPiece.getOppositeNeighbour(this.getDirection(square.getLocation(), argPiece.getLocation()));

                        // iterate over the squares in the direction opposite of our destination
                        // equal to the distance we wish to move
                        // if all squares contain a dwarf, the hurl is legal

                        BoardPiece bp = square;
                        for (int i = 0; i < distance; i++)
                        {
                            if (bp.isOccupied())
                            {
                                if (bp.getOccupant() is DwarfPiece)
                                {
                                    if (bp.hasNeighbour(direction))
                                    {
                                        bp = (BoardPiece)bp.getNeighbour(direction);
                                    }
                                    else if (i != distance - 1)
                                    {
                                        return(false);
                                    }
                                }
                                else
                                {
                                    return(false);
                                }
                            }
                            else
                            {
                                return(false);
                            }
                        }
                        return(true);
                    }
                }
            }

            return(false);
        }
예제 #4
0
        public void setNeighbour(NEIGHBOUR argNeighbour, ThudPiece argPiece, bool recursive)
        {
            if (myNeighbours.ContainsKey(argNeighbour))
            {
                myNeighbours[argNeighbour] = argPiece;
            }
            else
            {
                myNeighbours.Add(argNeighbour, argPiece);
            }

            if (recursive)
            {
                argPiece.setNeighbour(getOppositeNeighbour(argNeighbour), this, false);
            }
        }
예제 #5
0
        private void createBoard()
        {
            //make pieces
            for (int x = 0; x < 15; x++)
            {
                for (int y = 0; y < 15; y++)
                {
                    if (!isCorner(x, y))
                    {
                        bool even = false;
                        if ((x % 2 == 0 && y % 2 == 0) || (x % 2 == 1 && y % 2 == 1))
                        {
                            even = true;
                        }

                        BoardPiece tp = new BoardPiece(x * 66 + offset, y * 66 + offset, even);
                        tp.setLogic(logic);
                        tp.setBoardPosition(x, y);
                        this.addActor(tp);
                        pieces[x, y] = tp;
                    }
                }
            }

            // set neighbours
            for (int x = 0; x < 15; x++)
            {
                for (int y = 0; y < 15; y++)
                {
                    if (pieceExists(x, y))
                    {
                        ThudPiece current = pieces[x, y];

                        if (pieceExists(x, y - 1))
                        {
                            current.setNeighbour(NEIGHBOUR.NORTH, pieces[x, y - 1]);
                        }

                        if (pieceExists(x + 1, y - 1))
                        {
                            current.setNeighbour(NEIGHBOUR.NORTHEAST, pieces[x + 1, y - 1]);
                        }

                        if (pieceExists(x + 1, y))
                        {
                            current.setNeighbour(NEIGHBOUR.EAST, pieces[x + 1, y]);
                        }

                        if (pieceExists(x + 1, y + 1))
                        {
                            current.setNeighbour(NEIGHBOUR.SOUTHEAST, pieces[x + 1, y + 1]);
                        }

                        if (pieceExists(x, y + 1))
                        {
                            current.setNeighbour(NEIGHBOUR.SOUTH, pieces[x, y + 1]);
                        }

                        if (pieceExists(x - 1, y + 1))
                        {
                            current.setNeighbour(NEIGHBOUR.SOUTHWEST, pieces[x - 1, y + 1]);
                        }

                        if (pieceExists(x - 1, y))
                        {
                            current.setNeighbour(NEIGHBOUR.WEST, pieces[x - 1, y]);
                        }

                        if (pieceExists(x - 1, y - 1))
                        {
                            current.setNeighbour(NEIGHBOUR.NORTHWEST, pieces[x - 1, y - 1]);
                        }
                    }
                }
            }
        }
예제 #6
0
 public void setNeighbour(NEIGHBOUR argNeighbour, ThudPiece argPiece)
 {
     this.setNeighbour(argNeighbour, argPiece, true);
 }
예제 #7
0
 public bool isNeighbour(ThudPiece argPiece)
 {
     return(myNeighbours.ContainsValue(argPiece));
 }