예제 #1
0
 static OnCompileHandler()
 {
     VRCInterface.OnCompile();
     Config.OnCompile();
     ModuleHandler.OnCompile();
     Helper.TashHandler.EmptyThryTrash();
 }
예제 #2
0
        static OnCompileHandler()
        {
            //Init Editor Variables with paths
            ThryEditor.GetThryEditorDirectoryPath();

            VRCInterface.OnCompile();
            Config.OnCompile();
            ModuleHandler.OnCompile();
            TrashHandler.EmptyThryTrash();

            UnityFixer.CheckAPICompatibility(); //check that Net_2.0 is ApiLevel
            UnityFixer.CheckDrawingDll();       //check that drawing.dll is imported
        }