private static void InstallModuleFilesDownloaded(Module module, string temp_dir) { string modules_path = "Assets/thry_modules"; if (!Directory.Exists(modules_path)) { AssetDatabase.CreateFolder("Assets", "thry_modules"); } string install_path = modules_path + "/" + module.id; module.installed_module = module.available_module; string guid = AssetDatabase.CreateFolder(modules_path, module.id); SaveModuleLocationData(module, guid); FileHelper.WriteStringToFile(Parser.ObjectToString(module.available_module), temp_dir + "/module.json"); foreach (string d in Directory.GetDirectories(temp_dir)) { Directory.Move(d, install_path + "/" + Path.GetFileName(d)); } foreach (string f in Directory.GetFiles(temp_dir)) { File.Move(f, install_path + "/" + Path.GetFileName(f)); } Directory.Delete(temp_dir); AssetDatabase.Refresh(); }
private static void Save() { Dictionary <string, List <Material> > save_linked_materials = new Dictionary <string, List <Material> >(linked_materials); List <string[]> save_structre = new List <string[]>(); HashSet <string> has_already_been_saved = new HashSet <string>(); foreach (KeyValuePair <string, List <Material> > link in save_linked_materials) { if (has_already_been_saved.Contains(link.Key)) { continue; } string[] value = new string[link.Value.Count + 1]; value[0] = System.Text.RegularExpressions.Regex.Split(link.Key, @"###")[1]; int i = 1; foreach (Material m in link.Value) { string guid = UnityHelper.GetGUID(m); has_already_been_saved.Add(guid + "###" + value[0]); value[i++] = guid; } save_structre.Add(value); } FileHelper.WriteStringToFile(Parser.ObjectToString(save_structre), PATH.LINKED_MATERIALS_FILE); }
private static void SaveModuleLocationData(Module m, string guid) { ModuleLocationData locationData = new ModuleLocationData(); locationData.guid = guid; locationData.classname = m.installed_module.classname; locationData.files = m.installed_module.files.ToArray(); FileHelper.SaveValueToFile(m.id, Parser.ObjectToString(locationData), PATH.MODULES_LOCATION__DATA); }
private void TextureSettingsGUI() { EditorGUIUtility.labelWidth = 100; EditorGUIUtility.fieldWidth = 150; EditorGUILayout.LabelField("Texture options:", EditorStyles.boldLabel); bool changed = GuiHelper.GUIDataStruct <TextureData>(textureSettings, new string[] { "name" }); if (changed) { FileHelper.SaveValueToFile("gradient_texture_options_" + prop.name, Parser.ObjectToString(textureSettings), PATH.PERSISTENT_DATA); UpdateGradientPreviewTexture(); } }
public void OnDestroy() { if (gradient_has_been_edited) { if (data.preview_texture.GetType() == typeof(Texture2D)) { string file_name = GradientFileName(data.gradient, prop.targets[0].name);; Texture saved = Helper.SaveTextureAsPNG((Texture2D)data.preview_texture, "Assets/Textures/Gradients/" + file_name, textureSettings); file_name = Regex.Replace(file_name, @"\.((png)|(jpg))$", ""); Helper.SaveValueToFile(file_name, Parser.ObjectToString(data.gradient), ".thry_gradients"); prop.textureValue = saved; } } else { UpdatePreviewTexture(privious_preview_texture); } }
public void OnDestroy() { if (gradient_has_been_edited) { if (data.preview_texture.GetType() == typeof(Texture2D)) { string file_name = GradientFileName(data.gradient, prop.targets[0].name); Texture saved = TextureHelper.SaveTextureAsPNG((Texture2D)data.preview_texture, PATH.TEXTURES_DIR + "/Gradients/" + file_name, textureSettings); file_name = Regex.Replace(file_name, @"\.((png)|(jpg))$", ""); FileHelper.SaveValueToFile(file_name, Parser.ObjectToString(data.gradient), PATH.GRADIENT_INFO_FILE); prop.textureValue = saved; } } else { UpdatePreviewTexture(privious_preview_texture); } }
private static void Save() { Helper.WriteStringToFile(Parser.ObjectToString(thry_editor_shaders), PATH.THRY_EDITOR_SHADERS); }
public static string Serialize(object o) { return(Parser.ObjectToString(o)); }