private static void AssetsDeleted(string[] assets) { ShaderHelper.AssetsDeleted(assets); UnityFixer.OnAssetDeleteCheckDrawingDLL(assets); if (CheckForEditorRemove(assets)) { Debug.Log("ShaderEditor is being deleted."); Config.Singleton.verion = "0"; Config.Singleton.Save(); ModuleHandler.OnEditorRemove(); } }
private static void AssetsDeleted(string[] assets) { VRCInterface.SetVRCDefineSybolIfSDKDeleted(assets); ShaderHelper.AssetsDeleted(assets); UnityFixer.OnAssetDeleteCheckDrawingDLL(assets); if (CheckForEditorRemove(assets)) { Debug.Log("ThryEditor is being deleted."); Config.Get().verion = "0"; Config.Get().save(); ModuleHandler.OnEditorRemove(); } }