public abstract void DrawInternal(GUIContent content, CRect rect = null);
public abstract void DrawInternal(GUIContent content, CRect rect = null, bool useEditorIndent = false);
public override void DrawInternal(GUIContent content, CRect rect = null, bool useEditorIndent = false, bool isInHeader = false) { PreDraw(); shaderEditor.currentProperty = this; this.materialProperty = shaderEditor.properties[property_index]; if (shaderEditor.isLockedMaterial) { EditorGUI.BeginDisabledGroup(!(is_animatable && (is_animated || is_renaming)) && !exempt_from_locked_disabling); } int oldIndentLevel = EditorGUI.indentLevel; if (!useEditorIndent) { EditorGUI.indentLevel = xOffset + 1; } if (doCustomDrawLogic) { DrawDefault(); } else if (doDrawTwoFields) { Rect r = GUILayoutUtility.GetRect(content, Styles.vectorPropertyStyle); float labelWidth = (r.width - EditorGUIUtility.labelWidth) / 2;; r.width -= labelWidth; shaderEditor.editor.ShaderProperty(r, this.materialProperty, content); r.x += r.width; r.width = labelWidth; float prevLabelW = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 0; shaderEditor.propertyDictionary[options.reference_property].Draw(new CRect(r), new GUIContent()); EditorGUIUtility.labelWidth = prevLabelW; } else if (doForceIntoOneLine) { shaderEditor.editor.ShaderProperty(GUILayoutUtility.GetRect(content, Styles.vectorPropertyStyle), this.materialProperty, content); } else if (doCustomHeightOffset) { shaderEditor.editor.ShaderProperty( GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, shaderEditor.editor.GetPropertyHeight(this.materialProperty, content.text) + customHeightOffset) , this.materialProperty, content); } else if (rect != null) { shaderEditor.editor.ShaderProperty(rect.r, this.materialProperty, content); } else { shaderEditor.editor.ShaderProperty(this.materialProperty, content); } EditorGUI.indentLevel = oldIndentLevel; if (rect == null) { DrawingData.lastGuiObjectRect = GUILayoutUtility.GetLastRect(); } else { DrawingData.lastGuiObjectRect = rect.r; } if (shaderEditor.isLockedMaterial) { EditorGUI.EndDisabledGroup(); } }