public Camera(double full_view_size, double angle_of_view, CameraTransform camera_transform) { default_angle_of_view = angle_of_view; FullViewSize = full_view_size; AngleOfView = angle_of_view; CommitFVSAndAOV(); Transform = camera_transform; }
public Scene3DBase(Size size, double angle_of_view, CameraTransform camera_transform) { Size = size; Camera = new Camera(GetCameraFullViewSize(), angle_of_view, camera_transform); CommitSize(); }