예제 #1
0
파일: Camera.cs 프로젝트: EFanZh/EFanZh
        public Camera(double full_view_size, double angle_of_view, CameraTransform camera_transform)
        {
            default_angle_of_view = angle_of_view;

            FullViewSize = full_view_size;
            AngleOfView = angle_of_view;
            CommitFVSAndAOV();

            Transform = camera_transform;
        }
예제 #2
0
 public Scene3DBase(Size size, double angle_of_view, CameraTransform camera_transform)
 {
     Size = size;
     Camera = new Camera(GetCameraFullViewSize(), angle_of_view, camera_transform);
     CommitSize();
 }