public void shouldStayInLifeFailOnButtonPressAnyOther() { LifeFail lifeFail = new LifeFail(); var state = lifeFail.handleInput(KeyCode.Z); Assert.IsInstanceOf <LifeFail> (state); }
public void shouldTransitionToStateStartOnButtonPressEsc() { LifeFail lifeFail = new LifeFail(); var state = lifeFail.handleInput(KeyCode.Escape); Assert.IsInstanceOf <StateStart> (state); }