public SavegameDirectory() { for (int i = 0; i < 24; i++) { Slots[i] = new SavegameDirectorySlot(); } }
public SavegameDirectory(Stream s) { SlotsDataChecksum = s.ReadUInt32(); SlotsUsed = s.ReadUInt32(); for (int i = 0; i < 24; i++) { SavegameDirectorySlot slot = new SavegameDirectorySlot(s); } }