private void OnTriggerEnter(Collider other) { SharedCameraComponents camComponents = other.gameObject.GetComponent <CameraTriggerObject>()?.GetCameraComponents(); if (camComponents != null) { //store camera's current components currFollowTarget = camComponents.followTarget; currLookTarget = camComponents.lookAtTarget; currCamParams = camComponents.cameraParams; //assign new components if (enterFollowTarget != null) { camComponents.followTarget = enterFollowTarget; } if (enterLookTarget != null) { camComponents.lookAtTarget = enterLookTarget; } if (enterCamParams != null) { camComponents.cameraParams = enterCamParams; } } }
private void Awake() { components = GetComponent <SharedCameraComponents>(); debugDrawing = GetComponent <DebugDrawing>(); camParams = components.cameraParams; }
private void Awake() { cam = GetComponent <Camera>(); stateController = GetComponent <CameraStateController>(); components = GetComponent <SharedCameraComponents>(); debugDrawing = GetComponent <DebugDrawing>(); occlusionAvoidance = GetComponent <OcclusionAvoidance>(); locomotion = GetComponent <CommonLocomotionFunctions>(); followTarget = components.followTarget; camParams = components.cameraParams; }
private bool IsCamOrientationNearEnoughDesiredFollow() { CameraParams camParams = components.cameraParams; //get front or rear offset Vector3 desiredOffset = TargetIsMovingTowardsCamera() && TargetCanMoveTowardsCamera() ? camParams.desiredFrontOffset : camParams.desiredOffset; //transform offset from follow target local space, if necessary if (!camParams.useWorldSpaceOffset) { desiredOffset = components.followTarget.transform.TransformDirection(desiredOffset); } Vector3 followTargetToCam = cam.transform.position - components.followTarget.transform.position; return(Vector3.Dot(desiredOffset.normalized, followTargetToCam.normalized) > offsetNearEnoughMinDot); }
void Start() { camParams = GetComponent <SharedCameraComponents>().cameraParams; }
private void Awake() { cam = GetComponent <Camera>(); components = GetComponent <SharedCameraComponents>(); camParams = components.cameraParams; }