protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); texture = Content.Load<Texture2D>("texture"); textureAtlas = Content.Load<TextureAtlas>("atlasJSON"); textureRegion = textureAtlas.GetRegion("Enemy Bug"); }
public PlayScreen(GameScreenManager gameScreenManager, Texture2D interfaceTexture, TextureAtlas interfaceAtlas) : base(gameScreenManager) { SpawnX = 214; SpawnY = 250; _cam = new Camera2D(MainGame.GraphicD.Viewport); Seeds.CreateNewSeeds(); Spritebatch = new SpriteBatch(MainGame.GraphicD); DecorationTexture = MainGame.ContentLoader.Load<Texture2D>("Screens/Play/Sheets/decorations"); DecorationAtlas = MainGame.ContentLoader.Load<TextureAtlas>("Screens/Play/Sheets/decorationsJSON"); CharacterTexture = MainGame.ContentLoader.Load<Texture2D>("Screens/Play/Sheets/characters"); CharacterAtlas = MainGame.ContentLoader.Load<TextureAtlas>("Screens/Play/Sheets/charactersJSON"); InterfaceTexture = interfaceTexture; InterfaceAtlas = interfaceAtlas; var worlditems = new TextureRegion[WorldItemKey.AllItems.Count]; for (var i = 0; i < WorldItemKey.AllItems.Count; i++) worlditems[i] = DecorationAtlas.GetRegion(WorldItemKey.AllItems[i]); WorldItemKey.ItemRegions = worlditems; #if DEBUG if (ShowMap) { WorldData.MyWorldData = new WorldData(); _cw = new CreateWorld(true, false); //_tb = new TestBox(); } else { var az = Enumerable.Range(0, 64*64).Select(i => Color.Red).ToArray(); ErrorBox = new Texture2D(MainGame.GraphicD, 64, 64, false, SurfaceFormat.Color); ErrorBox.SetData(az); #endif // Create a new SpriteBatch, which can be used to draw textures. // showMap = new CreateWorld(GraphicsDevice); if (WorldData.MyWorldData == null) { //look for file //Utility.RemoveSave(); WorldData.MyWorldData = Utility.LoadGameData(); if (WorldData.MyWorldData == null) { WorldData.MyWorldData = new WorldData(); _cw = new CreateWorld(false, true); } } _managers = new Manager(); _myInputs = new Inputs(); #if DEBUG } #endif GC.Collect(); }
public Decoration(DecorManager dm, ref TextureRegion[] tileRegions) { _dm = dm; _hitRect = new Rectangle(0, 0, 50, 50); _tileRegions = tileRegions; _numberOfElementsAllTogether = DecorHelper.BushCount + DecorHelper.RockCount + DecorHelper.TreeCount; _spriteBatch = PlayScreen.Spritebatch; _myTexture = PlayScreen.DecorationTexture; _treeDestroyAnimation = new DestroyTreeAnim("treefalling"); }
public TileCollection(TextureRegion[] tileRegions, int vectorx, int vectory, int width, int height) { _tileRegions = tileRegions; MyVectorSpotX = vectorx; MyVectorSpotY = vectory; _topVectorY = MyVectorSpotY - 1 < 0 ? height - 1 : MyVectorSpotY - 1; _bottomVectorY = MyVectorSpotY + 1 < height ? MyVectorSpotY + 1 : 0; _leftVectorX = MyVectorSpotX - 1 < 0 ? width - 1 : MyVectorSpotX - 1; _rightVectorX = MyVectorSpotX + 1 < width ? MyVectorSpotX + 1 : 0; //minus 25 for width of hitbox of hero _hitRect = new Rectangle((vectorx*TileManager.Sprite2XWidth), (vectory*TileManager.Sprite2XWidth), TileManager.Sprite2XWidth - 14, TileManager.Sprite2XWidth - 12); }
public Sprite(Beatup game, string atlas_name, string sheet_name, string sprite_name) { atlas = game.Content.Load<TextureAtlas>(atlas_name); region = atlas.GetRegion(sprite_name); sheet = game.Content.Load<Texture2D>(sheet_name); this.position.X = 0; this.position.Y = 0; flippedX = false; rotation = 0; scale_x = 4.0f; scale_y = 4.0f; }
public void TileTesting(GraphicsDevice graphicsDevice) { textureRegion = _mainAtlas.GetRegion("decor_hot_tree1"); var xspot = 1; var yspot = 1; showPosition = new Vector2(((xspot*PlayScreen.SectorTileSize)*Zoom) - (textureRegion.Bounds.Width/2.0f), ((yspot*PlayScreen.SectorTileSize)*Zoom) - (textureRegion.Bounds.Height*3) + ((PlayScreen.SectorTileSize*Zoom)/2)); //TerrainTesting(graphicsDevice); var black = new[] {Color.Black}; var red = new[] {Color.Red}; for (var x = 0; x < _texture.GetLength(0); x++) { for (var y = 0; y < _texture.GetLength(0); y++) { _texture[x, y] = new Texture2D(graphicsDevice, PlayScreen.SectorTileSize, PlayScreen.SectorTileSize); _texturePos[x, y] = new Vector2((x*PlayScreen.SectorTileSize)*Zoom, (y*PlayScreen.SectorTileSize)*Zoom); for (var i = 0; i < PlayScreen.SectorTileSize; i++) { for (var j = 0; j < PlayScreen.SectorTileSize; j++) { if (i == 0 || j == 0) _texture[x, y].SetData(0, new Rectangle(i, j, 1, 1), red, 0, 1); else _texture[x, y].SetData(0, new Rectangle(i, j, 1, 1), black, 0, 1); } } } } }
public void TextureTesting(GraphicsDevice graphicsDevice) { startTime = Environment.TickCount; textureRegion = _mainAtlas.GetRegion("grass"); }
public void SetType(ref TileCollection myTile, byte type, float positionX, float positionY) { MyType = type; Count = 1; _myRegion = WorldItemKey.ItemRegions[type]; _hitRect.Width = _myRegion.Bounds.Width; _hitRect.Height = _myRegion.Bounds.Height; PutOnGround(positionX, positionY); SetTile(ref myTile); }