protected override void LoadBehavior() { On.RoR2.CharacterBody.OnInventoryChanged += On_CBOnInventoryChanged; On.RoR2.CharacterMaster.GetDeployableSameSlotLimit += On_CMGetDeployableSameSlotLimit; ArtificerFlamethrower2.LoadBehavior(); ArtificerFlyUp2.LoadBehavior(); CommandoBarrage2.LoadBehavior(); CommandoGrenade2.LoadBehavior(); CrocoDisease2.LoadBehavior(); HuntressBallista2.LoadBehavior(); HuntressRain2.LoadBehavior(); LoaderChargeFist2.LoadBehavior(); LoaderChargeZapFist2.LoadBehavior(); MercEvis2.LoadBehavior(); MercEvisProjectile2.LoadBehavior(); ToolbotDash2.LoadBehavior(); TreebotFlower2_2.LoadBehavior(); }