static void Main(string[] args) { while (Scene.NewGame) { Console.Clear(); GameEngine gameEngine = new GameEngine(); gameEngine.Start(); } }
static void Main(string[] args) { isWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows); GameEngine gameEngine = new GameEngine(); ConsoleWindow.SetConsoleSize(); gameEngine.Start(); }
static void Main(string[] args) { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { ConsoleWindow.ShowWindow(ConsoleWindow.ThisConsole, ConsoleWindow.MAXIMIZE); ConsoleWindow.SetWindowsWindow(); ASSETS_PATH = @"assets\"; } else { ConsoleWindow.SetMacWindow(); ASSETS_PATH = @"assets/"; } Console.CursorVisible = false; GameEngine gameEngine = new GameEngine(); gameEngine.Start(); }
static void Main(string[] args) { GameEngine gameEngine = new GameEngine(); gameEngine.Start(); }