public override void GoIn() { _selectMode.Motion = _selectMotion.Clone(); _selectMode.IDelayTime = 0; _selectMode.DelayTime = _selectDelayTime; /*_introFrame.Motion = _introMotion.Clone(); * _introFrame.IDelayTime = 0; * _introFrame.DelayTime = _introDelayTime;*/ _introFrames.Motion = _introFrameMotion.Clone(); _introFrames.IDelayTime = 0; _introFrames.DelayTime = _introFrameDelayTime; _aboutGameButtonFrame.Motion = _aboutMotion.Clone(); _aboutGameButtonFrame.IDelayTime = 0; _aboutGameButtonFrame.DelayTime = _aboutDelayTime; _programer1ButtonFrame.Motion = _programer1Motion.Clone(); _programer1ButtonFrame.IDelayTime = 0; _programer1ButtonFrame.DelayTime = _programer1DelayTime; _programer2ButtonFrame.Motion = _programer2Motion.Clone(); _programer2ButtonFrame.IDelayTime = 0; _programer2ButtonFrame.DelayTime = _programer2DelayTime; _exitButtonFrame.Motion = _exitMotion.Clone(); _exitButtonFrame.IDelayTime = 0; _exitButtonFrame.DelayTime = _exitDelayTime; }
public override void GoIn() { //Sau khi vào lại state phải set lại cái biến này. _indexOfNextState = -1; _menuFrame.Motion = _menuFrameMotion.Clone(); _menuFrame.IDelayTime = 0; _menuFrame.DelayTime = _menuFrameDelayTimeGoIn; _newgameFrame.Motion = _newgameFrameMotion.Clone(); _newgameFrame.IDelayTime = 0; _newgameFrame.DelayTime = _newgameDelayTimeGoIn; _loadgameFrame.Motion = _loadgameFrameMotion.Clone(); _loadgameFrame.IDelayTime = 0; _loadgameFrame.DelayTime = _loadgameDelayTimeGoIn; _optionFrame.Motion = _optionFrameMotion.Clone(); _optionFrame.IDelayTime = 0; _optionFrame.DelayTime = _optionDelayTimeGoIn; _helpFrame.Motion = _helpFrameMotion.Clone(); _helpFrame.IDelayTime = 0; _helpFrame.DelayTime = _helpDelayTimeGoIn; _aboutFrame.Motion = _aboutFrameMotion.Clone(); _aboutFrame.IDelayTime = 0; _aboutFrame.DelayTime = _aboutDelayTimeGoIn; _quitFrame.Motion = _quitFrameMotion.Clone(); _quitFrame.IDelayTime = 0; _quitFrame.DelayTime = _quitDelayTimeGoIn; }