예제 #1
0
 public static bool SeeForCollisionWithTreasure(ThorinTeam team, Treasure treasure)
 {
     if (team.CanCollideWith(treasure))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
예제 #2
0
        public static BattleHandler SeeForCollisionsWithEnemies(ThorinTeam team, List <Enemy> allObjects)
        {
            foreach (var otherObj in allObjects)
            {
                if (team.CanCollideWith(otherObj))
                {
                    return(new BattleHandler(team, otherObj as Enemy));
                }
            }

            return(new BattleHandler(null, null));
        }
예제 #3
0
        public static Friend SeeForCollisionsWithFriends(ThorinTeam team, ICollection <Friend> allFriends)
        {
            foreach (var friend in allFriends)
            {
                if (team.CanCollideWith(friend))
                {
                    return(friend);
                }
            }

            return(null);
        }
예제 #4
0
        public static Item SeeForCollisionWithItems(ThorinTeam team, List <Item> allItems)
        {
            foreach (var item in allItems)
            {
                if (team.CanCollideWith(item))
                {
                    return(item);
                }
            }

            return(null);
        }
예제 #5
0
        public static bool SeeForCollisionsWithWalls(ThorinTeam team, ICollection <Wall> allWalls)
        {
            foreach (var wall in allWalls)
            {
                if (team.CanCollideWith(wall))
                {
                    return(true);
                }
            }

            return(false);
        }