public static void clearAndReloadRoles() { Jester.clearAndReload(); Mayor.clearAndReload(); Engineer.clearAndReload(); Sheriff.clearAndReload(); Lighter.clearAndReload(); Godfather.clearAndReload(); Mafioso.clearAndReload(); Janitor.clearAndReload(); Detective.clearAndReload(); TimeMaster.clearAndReload(); Medic.clearAndReload(); Shifter.clearAndReload(); Swapper.clearAndReload(); Lovers.clearAndReload(); Seer.clearAndReload(); Morphling.clearAndReload(); Camouflager.clearAndReload(); Spy.clearAndReload(); Child.clearAndReload(); BountyHunter.clearAndReload(); Tracker.clearAndReload(); Vampire.clearAndReload(); Snitch.clearAndReload(); Jackal.clearAndReload(); Sidekick.clearAndReload(); }
public static void jackalCreatesSidekick(byte targetId) { foreach (PlayerControl player in PlayerControl.AllPlayerControls) { if (player.PlayerId == targetId) { if (!Jackal.canCreateSidekickFromImpostor && player.Data.IsImpostor) { Jackal.fakeSidekick = player; return; } Sidekick.sidekick = player; player.RemoveInfected(); // Crewmate roles if (player == Jester.jester) { Jester.clearAndReload(); } if (player == Mayor.mayor) { Mayor.clearAndReload(); } if (player == Engineer.engineer) { Engineer.clearAndReload(); } if (player == Sheriff.sheriff) { Sheriff.clearAndReload(); } if (player == Lighter.lighter) { Lighter.clearAndReload(); } if (player == Detective.detective) { Detective.clearAndReload(); } if (player == TimeMaster.timeMaster) { TimeMaster.clearAndReload(); } if (player == Medic.medic) { Medic.clearAndReload(); } if (player == Shifter.shifter) { Shifter.clearAndReload(); } if (player == Seer.seer) { Seer.clearAndReload(); } if (player == Spy.spy) { Spy.clearAndReload(); } if (player == Child.child) { Child.clearAndReload(); } if (player == Tracker.tracker) { Tracker.clearAndReload(); } if (player == BountyHunter.bountyHunter) { BountyHunter.clearAndReload(); } if (player == Snitch.snitch) { Snitch.clearAndReload(); } if (player == Swapper.swapper) { Swapper.clearAndReload(); } // Impostor roles if (player == Morphling.morphling) { Morphling.clearAndReload(); } if (player == Camouflager.camouflager) { Camouflager.clearAndReload(); } if (player == Godfather.godfather) { Godfather.clearAndReload(); } if (player == Mafioso.mafioso) { Mafioso.clearAndReload(); } if (player == Janitor.janitor) { Janitor.clearAndReload(); } if (player == Vampire.vampire) { Vampire.clearAndReload(); } // The Sidekick stays a part of the lover couple! if (PlayerControl.LocalPlayer == null) { return; } if (PlayerControl.LocalPlayer == player) { //Only the Lover keeps his ImportantTextTask Helpers.removeTasksFromPlayer(player, player != Lovers.lover1 && player != Lovers.lover2); var task = new GameObject("RoleTask").AddComponent <ImportantTextTask>(); task.transform.SetParent(player.transform, false); task.Text = "[00B4EBFF]Sidekick: Help your Jackal to kill everyone"; player.myTasks.Insert(0, task); } return; } } }
public static void eraseAllRoles(this PlayerControl player) { foreach (var t in RoleData.allRoleTypes) { t.Value.GetMethod("eraseRole", BindingFlags.Public | BindingFlags.Static)?.Invoke(null, new object[] { player }); } // Crewmate roles if (player.isRole(RoleType.Mayor)) { Mayor.clearAndReload(); } if (player.isRole(RoleType.Engineer)) { Engineer.clearAndReload(); } if (player.isRole(RoleType.Detective)) { Detective.clearAndReload(); } if (player.isRole(RoleType.TimeMaster)) { TimeMaster.clearAndReload(); } if (player.isRole(RoleType.Medic)) { Medic.clearAndReload(); } if (player.isRole(RoleType.Shifter)) { Shifter.clearAndReload(); } if (player.isRole(RoleType.Seer)) { Seer.clearAndReload(); } if (player.isRole(RoleType.Hacker)) { Hacker.clearAndReload(); } if (player.isRole(RoleType.Tracker)) { Tracker.clearAndReload(); } if (player.isRole(RoleType.Snitch)) { Snitch.clearAndReload(); } if (player.isRole(RoleType.Swapper)) { Swapper.clearAndReload(); } if (player.isRole(RoleType.Spy)) { Spy.clearAndReload(); } if (player.isRole(RoleType.SecurityGuard)) { SecurityGuard.clearAndReload(); } if (player.isRole(RoleType.Bait)) { Bait.clearAndReload(); } if (player.isRole(RoleType.Medium)) { Medium.clearAndReload(); } // Impostor roles if (player.isRole(RoleType.Morphling)) { Morphling.clearAndReload(); } if (player.isRole(RoleType.Camouflager)) { Camouflager.clearAndReload(); } if (player.isRole(RoleType.Godfather)) { Godfather.clearAndReload(); } if (player.isRole(RoleType.Mafioso)) { Mafioso.clearAndReload(); } if (player.isRole(RoleType.Janitor)) { Janitor.clearAndReload(); } if (player.isRole(RoleType.Vampire)) { Vampire.clearAndReload(); } if (player.isRole(RoleType.Eraser)) { Eraser.clearAndReload(); } if (player.isRole(RoleType.Trickster)) { Trickster.clearAndReload(); } if (player.isRole(RoleType.Cleaner)) { Cleaner.clearAndReload(); } if (player.isRole(RoleType.Warlock)) { Warlock.clearAndReload(); } if (player.isRole(RoleType.Witch)) { Witch.clearAndReload(); } if (player.isRole(RoleType.Assassin)) { Assassin.clearAndReload(); } if (player.isRole(RoleType.EvilHacker)) { EvilHacker.clearAndReload(); } // Other roles if (player.isRole(RoleType.Jester)) { Jester.clearAndReload(); } if (player.isRole(RoleType.Arsonist)) { Arsonist.clearAndReload(); } if (player.isRole(RoleType.Sidekick)) { Sidekick.clearAndReload(); } if (player.isRole(RoleType.BountyHunter)) { BountyHunter.clearAndReload(); } if (player.isRole(RoleType.Vulture)) { Vulture.clearAndReload(); } if (player.isRole(RoleType.Lawyer)) { Lawyer.clearAndReload(); } if (player.isRole(RoleType.Pursuer)) { Pursuer.clearAndReload(); } if (Guesser.isGuesser(player.PlayerId)) { Guesser.clear(player.PlayerId); } if (player.isRole(RoleType.Jackal)) { // Promote Sidekick and hence override the the Jackal or erase Jackal if (Sidekick.promotesToJackal && Sidekick.sidekick != null && Sidekick.sidekick.isAlive()) { RPCProcedure.sidekickPromotes(); } else { Jackal.clearAndReload(); } } }