public static void Alternate2(Player player, Shop shop, List <Landmarks> listOfLandmarks) { Console.Clear(); Console.WriteLine("The trail divides here. You may:"); Console.WriteLine(""); Console.WriteLine("1. head for Fort Walla Walla"); Console.WriteLine("2. head for The Dalles"); Console.WriteLine("3. see the map"); Console.WriteLine(""); Console.WriteLine("What is your choice?"); InputDetection.DetectGameMenuInputOneTwoOrThree(player); if (player.gameMenuInput == "D1") { //DoNothing player.alternateRoute = true; player.fortWallaWalla = true; } if (player.gameMenuInput == "D2") { //index for landmarks +1 player.fortWallaWalla = false; player.theDalles = true; } if (player.gameMenuInput == "D3") { Map(player);//TODO } }
public static void ChangeFoodRations(Player player) { string rations = "unknown prob in debug1"; if (player.rations == 3) { rations = "filling"; } if (player.rations == 2) { rations = "meager"; } if (player.rations == 1) { rations = "bare bones"; } Console.Clear(); Console.WriteLine("Change food rations"); Console.WriteLine("(currently \"{0}\"", rations); Console.WriteLine(""); Console.WriteLine("The amount of food the people in"); Console.WriteLine("your party eat each day can"); Console.WriteLine("change. These amounts are:"); Console.WriteLine(""); Console.WriteLine("1. filling - meals are large and"); Console.WriteLine("generous."); Console.WriteLine(""); Console.WriteLine("2. meager - meals are small, but"); Console.WriteLine("adequate."); Console.WriteLine(""); Console.WriteLine("3. bare bones - meals are very"); Console.WriteLine("small; everyone stays hungry."); Console.WriteLine(""); Console.WriteLine("what is your chooise?"); InputDetection.DetectGameMenuInputOneTwoOrThree(player); if (player.gameMenuInput == "D1") { player.rations = 3; //at best } if (player.gameMenuInput == "D2") { player.rations = 2; } if (player.gameMenuInput == "D3") { player.rations = 1; } }