//////////////// public bool AttemptReload(Player player) { int plrWho = player.whoAmI; string result; bool Reload() { Player plr = Main.player[plrWho]; if (!TheMadRangerItem.IsAmmoSourceAvailable(plr, true, out result)) { Main.NewText(result, Color.Yellow); return(false); } this.LoadedRounds = TheMadRangerItem.CylinderCapacity; return(true); } // if (!TheMadRangerItem.IsAmmoSourceAvailable(player, true, out result)) { Main.NewText(result, Color.Yellow); return(false); } var myplayer = player.GetModPlayer <TMRPlayer>(); if (myplayer.GunHandling.IsAnimating) { return(false); } string timerName = SpeedloaderItem.GetReloadingTimerName(plrWho); if (Timers.GetTimerTickDuration(timerName) > 0) { return(false); } SoundLibraries.PlaySound(TMRMod.Instance, "RevolverReloadBegin", player.Center, 0.5f); int duration = TMRConfig.Instance.Get <int>(nameof(TMRConfig.SpeedloaderLoadTickDuration)); Timers.SetTimer(timerName, duration, false, () => { Reload(); return(false); }); return(true); }
//// public static bool IsReloading(int plrWho) { string timerName = SpeedloaderItem.GetReloadingTimerName(plrWho); return(Timers.GetTimerTickDuration(timerName) > 0); }