//////////////// public override void OnSpawn(Gore gore) { gore.scale = ShellCasing.GetScale(); gore.drawOffset.X = 0f; gore.drawOffset.Y = 8f; gore.rotation = Main.rand.NextFloat() * (float)Math.PI * 2f; gore.velocity = ShellCasing.GetVelocity(); gore.numFrames = ShellCasing.MaxFrames; gore.frame = ShellCasing.GetFrame(); gore.frameCounter = 6; this.updateType = 3; }