// Use this for initialization void Start() { playerShip = gameObject.GetRequiredComponent <Ship>(); navModule = gameObject.GetRequiredComponent <NavigationModule>(); CommandManager.Instance.OnSelection += PlayerTargetSelected; CommandManager.Instance.OnMove += Move; }
public DecelerationManeuverState(NavigationModule nav) { navModule = nav; }
public AccelerationBurnState(NavigationModule nav) { navModule = nav; }
void Awake() { playerObject = GameObject.FindGameObjectWithTag("Player"); shipNavModule = playerObject.GetRequiredComponent <NavigationModule>(); }
void Awake() { buttonLabel = GetComponentInChildren <Text>(); launchButton = GetComponent <Button>(); playerNavMod = GameObject.FindGameObjectWithTag("Player").GetComponent <NavigationModule>(); }
public IdleState(NavigationModule nav) { navModule = nav; }
public InitialManeuverState(NavigationModule nav) { navModule = nav; }