private void CreateKeys() { _listKey = new List<Key>(); ListUIChildren = new List<UIComponent>(); countWhite = 0; for (int octave = 0; octave < 8; octave++) { for (int note = 0; note < 12; note++) { if (octave * 12 + note < 88) { int realOctave = GetRealOctave(octave, note); Key key = new Key(this, UI, GetNewTimeSpan(), _noteTable[note], realOctave, octave * 12 + note, countWhite, GetFrequency(octave, note + 1)); key.ClickKey += new Key.ClickKeyHandler(key_ClickKey); _listKey.Add(key); ListUIChildren.Add(key); if (key.White) countWhite++; } } } ListUIChildren.Sort((x, y) => (((Key)x).White ? 0 : 1) - (((Key)y).White ? 0 : 1)); foreach (UIComponent component in ListUIChildren) { component.CreationTime = GetNewTimeSpan(); } }
void key_ClickKey(Key key, MouseState mouseState, GameTime gameTime) { PerformNote(key); }
public void PerformNote(Key key) { PerformNote(key.NoteKey, key.NoteName); }
public void AddNote(Key key) { AddNote(key.NoteKey, 1f, key.NoteName); }