public GameStateMainMenu(ContentManager c, Game1 g)
        {
            Content = c;

            inputHandler = new InputHandler ();
            buttons = new List<Sprite> ();

            game = g;

            m = new Menu(new Vector2(10, 10), new String[] { "NEW GAME", "CREDITS", "QUIT" }, new Menu.menuAction[] { playerCount, showCredits, quitGame }, 3, 1, "test-semifont.png", Content);

            bg = new Sprite("title-bg.png", Content, new Vector2(0, 0));
        }
예제 #2
0
        public GameStateMainMenu(ContentManager c, Game1 g)
        {
            Content = c;

            inputHandler = new InputHandler ();
            buttons = new List<Sprite> ();

            network = null;

            game = g;

            m = new Menu(new Vector2(5, 5), new String[] { "NEW GAME", "CONTROLS", "CREDITS", "QUIT" }, new Menu.menuAction[] { startGame, showControls, showCredits, quitGame }, 4, 1, "profont.png", Content);

            bg = new Sprite("excav-bg.png", Content, new Vector2(0, 0), false);
            topMask = new Sprite("excav-topmask.png", Content, new Vector2(0, 0), false);
            loadingOverlay = new Sprite("loading-overlay.png", Content, new Vector2(0, 0), false);

            string[] scrollLines = new string[] {
                "In the year 22XX",
                "A new world supply of energy is discovered.",
                "",
                "Marsium.",
                "",
                "As its name suggests, it can only be found",
                "on Mars.",
                "",
                "Within 50 years of its discovery, only one",
                "corporation controls the world supply.",
                "\\3MarsTek.",
                "",
                "You are a rookie drill technician, sent to",
                "a newly-discovered Marsium deposit far from",
                "Civilization.",
                "",
                "",
                ""};
            scrollSystems = new TextSystem[scrollLines.Length];
            for (int x = 0; x < scrollLines.Length; x++) {
                scrollSystems[x] = new TextSystem("profont.png", Content);
                scrollSystems[x].resetString(new Vector2(0, 0));
                scrollSystems[x].addString(scrollLines[x]);
                scrollSystems[x].setPosition(new Vector2(375 - scrollSystems[x].getWidth()/2, 780 + (scrollSystems[x].getHeight() + 2)*x));
                scrollSystems[x].update(1);
            }
        }
        public void selectStartingCounty()
        {
            beginningMenu = null;
            if (individualCounty.occupied == 0)
            {
                takeCounty(individualCounty, beginningSelector);
            }
            else
            {
                cancelStartingCounty();
                return;
            }

            if (multiPlayer && beginningSelector != 2)
            {
                beginningSelector = 2;
                beginningTextWindow = new TextWindow(new String[] { playerNames[2] + " SELECT A COUNTY" },
                    Content, new Vector2(25, 25), new Vector2(500, 25));
            }
            else if (multiPlayer && beginningSelector == 2)
            {
                playerNumber = 1;
                beginning = false;
                beginningTextWindow = null;
                beginningMenu = null;
                individualCounty = null;
                icTextWindow = null;
                startWeek();
            }
            else
            {
                beginning = false;
                beginningTextWindow = null;
                beginningMenu = null;
                individualCounty = null;
                icTextWindow = null;
                int oCo = 0;
                while (oCo != 1)
                {
                    Random ra = new Random();
                    int toFill = ra.Next(0, counties.Length);
                    if (counties[toFill].occupied == 0)
                    {
                        takeCounty(counties[toFill], 2);
                        counties[toFill].occupied = 2;
                        oCo++;
                    }
                }
                startWeek();
            }

            return;
        }
 public void selectAttackCounty()
 {
     actionMenu = null;
     gpWindow = new TextWindow(new string[] { "SELECT TARGET" }, Content, new Vector2(25,25), new Vector2(250,25));
     selectingForAttack = 1;
 }
 public void startWeek()
 {
     if (playerNumber == 1)
     {
         ++week;
         unionFunds += unionRevenue;
         funds += revenue;
         revWindow = new TextWindow(new string[] { playerNames[playerNumber] + "\\nWEEK " + week + "\\nFUNDS: " + funds + "\\nREVENUE: " + revenue },
            Content, new Vector2(500, 100), new Vector2(225, 100), 1.0);
     }
     else
     {
         revWindow = new TextWindow(new string[] { playerNames[playerNumber] + "\\nWEEK " + week + "\\nFUNDS: " + unionFunds + "\\nREVENUE: " + unionRevenue },
             Content, new Vector2(500, 100), new Vector2(225, 100), 1.0);
     }
     actionMenu = new Menu(
         new Vector2(500, 225),
         new string[] { "ATTACK", "MOVE TROOPS", "RECRUIT", "END WEEK" },
         new Menu.menuAction[] { selectAttackCounty, startTroopMove, startRecruit, endWeek },
         4, 1, "test-semifont.png", Content);
 }
 private void showCredits()
 {
     m = null;
     tw = new TextWindow(new string[] { "DEVELOPED BY\\n\\2ANDREW BARRY" }, Content, new Vector2(25,25), new Vector2(200,50));
 }
 public void playerCount()
 {
     m = new Menu(new Vector2(10, 10), new String[] { "ONE PLAYER", "TWO PLAYERS" }, new Menu.menuAction[] { startOneP, startTwoP }, 2, 1, "test-semifont.png", Content);
 }
예제 #8
0
 private void showCredits()
 {
     m = null;
     tw = new TextWindow(new string[] { "DEVELOPED BY\\n\\2ANDREW BARRY","MARS PHOTOS:\\n\\2NASA" }, Content, new Vector2(150,125), new Vector2(200,50));
 }
 public void doVictory(int winnerNumber)
 {
     actionMenu = null;
     string winnerString = "SOMEONE HAS WON"; // lol
     if (winnerNumber == 1)
     {
         winnerString = "\\2C\\1H\\2R\\1I\\2S\\1T\\2I\\1E \\2I\\1S \\2V\\1I\\2C\\1T\\2O\\1R\\2I\\1O\\2U\\1S\\n\\0NOW RUN FOR PRESIDENT";
     }
     else
     {
         winnerString = "\\2U\\1N\\2I\\1O\\2N\\1S \\2A\\1R\\2E \\1V\\2I\\1C\\2T\\1O\\2R\\1I\\2O\\1U\\2S\\n\\0CHRISTIE REMOVED FROM OFFICE";
     }
     gpWindow = new TextWindow(new string[] { winnerString },
         Content, new Vector2(25, 25), new Vector2(600, 50));
     okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { returnToMainMenu }, 1, 1, "test-semifont.png", Content);
 }
 public void doEnemyTurn()
 {
     Console.WriteLine("Starting enemy turn with " + unionFunds + " funds");
     actionMenu = null;
     List<County> enemyCounties = new List<County>();
     List<County> endangeredCounties = new List<County>();
     for (int x = 0; x < 21; x++)
     {
         if (counties[x].occupied == 2) enemyCounties.Add(counties[x]);
     }
     List<County> emptyAdjacencies = new List<County>();
     for (int x = 0; x < enemyCounties.Count; x++) // build relevant lists
     {
         int[] edges = enemyCounties[x].edges;
         for (int y = 0; y < edges.Length; y++)
         {
             County dest = counties[edges[y]];
             if (dest.occupied == 0)
             {
                 emptyAdjacencies.Add(dest);
             }
             else if (dest.occupied == 1 && !endangeredCounties.Contains(counties[Array.IndexOf(counties, enemyCounties[x])]))
             {
                 Console.WriteLine(counties[Array.IndexOf(counties, enemyCounties[x])].name + " is endangered");
                 endangeredCounties.Add(counties[Array.IndexOf(counties, enemyCounties[x])]);
             }
         }
     }
     int[] sortedEmpty = new int[emptyAdjacencies.Count];
     for (int x = 0; x < emptyAdjacencies.Count; x++) // do intelligent expansion
     {
         sortedEmpty[x] = emptyAdjacencies[x].value;
     }
     int[] unsortedEmpty = (int[])sortedEmpty.Clone();
     Array.Sort(sortedEmpty);
     Array.Reverse(sortedEmpty);
     County[] emptyCountyArray = emptyAdjacencies.ToArray();
     Console.WriteLine("Empty Adjacencies: " + emptyCountyArray.Length);
     for (int x = 0; x < sortedEmpty.Length; x++)
     {
         int index = Array.IndexOf(unsortedEmpty, sortedEmpty[x]);
         County valuableCounty = emptyAdjacencies[index];
         County lowestBidder = null;
         int lbTroops = 1000000;
         for (int y = 0; y < valuableCounty.edges.Length; y++)
         {
             County bidder = counties[valuableCounty.edges[y]];
             if (bidder.troops < lbTroops && bidder.occupied == 2)
             {
                 lowestBidder = bidder;
                 lbTroops = bidder.troops;
             }
         }
         Console.WriteLine("Lowest Bidder for " + valuableCounty.name + ": " + lowestBidder.name);
         if (lowestBidder.troops / 2 < unionFunds)
         {
             Console.WriteLine("Taking " + valuableCounty.name);
             takeCounty(valuableCounty, 2);
             unionFunds -= lowestBidder.troops / 2;
         }
     }
     Console.WriteLine("Dones expanding. Funds = " + unionFunds);
     Console.WriteLine("Beginning troop reallocation. Front line counties: " + endangeredCounties.Count);
     for (int x = 0; x < endangeredCounties.Count; x++) // reallocate troops and attack
     {
         County borderCounty = endangeredCounties[x];
         List<County> playerAdjacencies = new List<County>();
         County weakestAdjacent = null;
         int waTroops = 1000000;
         int[] edges = borderCounty.edges;
         for (int y = 0; y < edges.Length; y++)
         {
             County adjacency = counties[edges[y]];
             Console.WriteLine("Adjacency of " + borderCounty.name + ": " + adjacency.name);
             Console.WriteLine("Adjacency troops: " + adjacency.troops);
             Console.WriteLine("Occupation: " + adjacency.occupied);
             if (adjacency.occupied == 1)
             {
                 playerAdjacencies.Add(adjacency);
                 if (adjacency.troops < waTroops)
                 {
                     weakestAdjacent = adjacency;
                     waTroops = weakestAdjacent.troops;
                 }
             }
         }
         if (weakestAdjacent == null)
         {
             Console.WriteLine("Adjacent enemy tile has been eliminated this turn - moving on.");
             continue;
         }
         Console.WriteLine("Weakest adjacency of " + borderCounty.name + " is " + weakestAdjacent.name);
         bool willAttack = false;
         int necessaryBuff = 0;
         if (borderCounty.troops > waTroops - 100 && unionFunds > borderCounty.troops/2)
         {
             willAttack = true;
             if (borderCounty.troops < waTroops * 1.3)
             {
                 necessaryBuff = (int)(waTroops * 1.3) - borderCounty.troops;
                 Console.WriteLine("Necessary buff is " + necessaryBuff);
             }
         }
         else
         {
             necessaryBuff = waTroops - borderCounty.troops;
             Console.WriteLine("Severely lacking - necessary buff is " + necessaryBuff + " and will not attack. Or too poor");
         }
         int currentBuff = 0;
         while (currentBuff < necessaryBuff) // find way to allocate troops to this area
         {
             List<County> visited = new List<County>();
             Stack<County> DFSstack = new Stack<County>();
             DFSstack.Push(borderCounty);
             while (DFSstack.Count != 0)
             {
                 County chk = DFSstack.Pop();
                 if (visited.Contains(chk))
                 {
                     continue;
                 }
                 for (int y = 0; y < chk.edges.Length; y++)
                 {
                     if (counties[chk.edges[y]].occupied == 2 &&
                         !endangeredCounties.Contains(counties[chk.edges[y]]) && counties[chk.edges[y]] != borderCounty)
                     {
                         DFSstack.Push(counties[chk.edges[y]]);
                     }
                 }
                 if (chk != borderCounty)
                 {
                     visited.Add(chk);
                 }
             }
             if (visited.Count > 0)
             {
                 County topCounty = visited[0];
                 for (int y = 0; y < visited.Count; y++)
                 {
                     if (visited[y].troops > topCounty.troops)
                     {
                         topCounty = visited[y];
                     }
                 }
                 Console.WriteLine("Strongest connected county to " + borderCounty.name + " is " + topCounty.name);
                 if ((topCounty.troops / 3) > 120 && unionFunds >= 90)
                 {
                     Console.WriteLine("moving troops from " + topCounty.name + " to " + borderCounty.name);
                     currentBuff += topCounty.troops / 3;
                     borderCounty.troops += (topCounty.troops / 3);
                     topCounty.troops -= (topCounty.troops / 3);
                     unionFunds -= 90;
                 }
                 else
                 {
                     Console.WriteLine("Too poor to move troops from there or it isnt worth it, going to recruit");
                     if (unionFunds >= 30)
                     {
                         int rNum = new Random().Next(30, 50);
                         borderCounty.troops += rNum;
                         currentBuff += rNum;
                         unionFunds -= 30;
                     }
                     else
                     {
                         break;
                     }
                 }
             }
             else
             {
                 Console.WriteLine("I'm all alone - recruit.");
                 if (unionFunds >= 30)
                 {
                     int rNum = new Random().Next(30, 50);
                     borderCounty.troops += rNum;
                     currentBuff += rNum;
                     unionFunds -= 30;
                 }
                 else
                 {
                     break;
                 }
             }
         }
         Console.WriteLine("Added " + currentBuff + " to troop count");
         if (currentBuff >= necessaryBuff && willAttack && unionFunds > borderCounty.troops / 2)
         {
             Console.WriteLine("Doing battle against " + weakestAdjacent.name);
             funds -= borderCounty.troops / 2;
             Random ra = new Random();
             int sourceOdds = 50 * (borderCounty.troops / weakestAdjacent.troops);
             int targetOdds = 50 * (weakestAdjacent.troops / borderCounty.troops);
             for (int y = 0; y < 500; y++)
             {
                 int sourceCheck = ra.Next(0, 100);
                 if (sourceCheck > sourceOdds)
                 {
                     borderCounty.troops--;
                     if (borderCounty.troops == 0)
                     {
                         break;
                     }
                 }
                 int targetCheck = ra.Next(0, 100);
                 if (targetCheck > targetOdds)
                 {
                     weakestAdjacent.troops--;
                     if (weakestAdjacent.troops == 0)
                     {
                         break;
                     }
                 }
             }
             if (borderCounty.troops <= 0)
             {
                 takeCounty(borderCounty, 1);
                 borderCounty.troops = weakestAdjacent.troops / 3;
                 weakestAdjacent.troops -= (weakestAdjacent.troops / 3);
                 if (checkWinner() == 1)
                 {
                     doVictory(1);
                     return;
                 }
             }
             else if (weakestAdjacent.troops <= 0)
             {
                 takeCounty(weakestAdjacent, 2);
                 weakestAdjacent.troops = borderCounty.troops / 3;
                 borderCounty.troops -= (borderCounty.troops / 3);
                 Console.WriteLine("\tWon");
                 if (checkWinner() == 2)
                 {
                     doDefeat();
                     return;
                 }
             } // END OF ATTACK
         }
     }
 }
 public void doDefeat()
 {
     gpWindow = new TextWindow(new string[] { "YOU WERE DEFEATED BY UNIONS\\nBETTER LUCK NEXT TIME" },
         Content, new Vector2(25, 25), new Vector2(600, 50));
     okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { returnToMainMenu }, 1, 1, "test-semifont.png", Content);
 }
 public void cancelTroopMove()
 {
     selectingForTroopTransfer = 0;
     gpWindow = null;
     okayButton = null;
     actionMenu = new Menu(
         new Vector2(500, 225),
         new string[] { "ATTACK", "MOVE TROOPS", "RECRUIT", "END WEEK" },
         new Menu.menuAction[] { selectAttackCounty, startTroopMove, startRecruit, endWeek },
         4, 1, "test-semifont.png", Content);
     updateGameLabels();
 }
 public void cancelStartingCounty()
 {
     beginningMenu = null;
     beginningTextWindow = new TextWindow(new String[] { playerNames[beginningSelector] + " SELECT A COUNTY" },
         Content, new Vector2(25, 25), new Vector2(500, 25));
     return;
 }
 public void cancelRecruit()
 {
     selectingForRecruitment = false;
     okayButton = null;
     gpWindow = null;
     actionMenu = new Menu(
         new Vector2(500, 225),
         new string[] { "ATTACK", "MOVE TROOPS", "RECRUIT", "END WEEK" },
         new Menu.menuAction[] { selectAttackCounty, startTroopMove, startRecruit, endWeek },
         4, 1, "test-semifont.png", Content);
     int playerFunds = funds;
     if (playerNumber == 2) playerFunds = unionFunds;
     revWindow = new TextWindow(new string[] { playerNames[playerNumber] + "\\nWEEK " + week + "\\nFUNDS: " + playerFunds + "\\nREVENUE: " + revenue },
         Content, new Vector2(500, 100), new Vector2(225, 100), 1.0);
     updateGameLabels();
 }
 public void attackCounty()
 {
     actionMenu = null;
     if (playerNumber == 1)
     {
         funds -= sourceCounty.troops / 2;
     }
     else
     {
         unionFunds -= sourceCounty.troops / 2;
     }
     if (targetCounty.occupied == 0)
     {
         takeCounty(targetCounty, playerNumber);
         ownedCounties++;
         Console.WriteLine(ownedCounties);
         if (checkWinner() == playerNumber)
         {
             doVictory(playerNumber);
             return;
         }
         cancelAttack();
         return;
     }
     Random ra = new Random();
     int sourceOdds = 50 * (sourceCounty.troops / targetCounty.troops);
     int targetOdds = 50 * (targetCounty.troops / sourceCounty.troops);
     int loss = 0;
     int gain = 0;
     for (int x = 0; x < 500; x++)
     {
         int sourceCheck = ra.Next(0, 100);
         if (sourceCheck > sourceOdds)
         {
             sourceCounty.troops--;
             loss++;
             if (sourceCounty.troops == 0)
             {
                 break;
             }
         }
         int targetCheck = ra.Next(0, 100);
         if (targetCheck > targetOdds)
         {
             targetCounty.troops--;
             gain++;
             if (targetCounty.troops == 0)
             {
                 break;
             }
         }
     }
     if (sourceCounty.troops <= 0)
     {
         takeCounty(sourceCounty, enemyNumber);
         sourceCounty.troops = targetCounty.troops / 3;
         targetCounty.troops -= (targetCounty.troops / 3);
         if (checkWinner() == enemyNumber)
         {
             doVictory(enemyNumber);
             return;
         }
     }
     else if (targetCounty.troops <= 0)
     {
         takeCounty(targetCounty, playerNumber);
         targetCounty.troops = sourceCounty.troops / 3;
         sourceCounty.troops -= (sourceCounty.troops / 3);
         Console.WriteLine(ownedCounties);
         if (checkWinner() == playerNumber)
         {
             doVictory(playerNumber);
             return;
         }
     }
     gpWindow = new TextWindow(new String[] { "KILLED: " + gain + " LOST: " + loss }, Content, new Vector2(25, 25), new Vector2(500, 25));
     okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelAttack }, 1, 1, "test-semifont.png", Content);
 }
 public void startRecruit()
 {
     actionMenu = null;
     gpWindow = new TextWindow(new String[] { "SELECT A COUNTY" }, Content, new Vector2(25, 25), new Vector2(250, 25));
     selectingForRecruitment = true;
 }
예제 #17
0
 private void showControls()
 {
     m = null;
     tw = new TextWindow(new string[] { "\\3WASD\\0 - Move. \\3Space+WASD\\0 - Drill in direction.\\n\\3ESC\\0 - Self-destruct. \\3Enter\\0 - Enter shop." }, Content, new Vector2(150, 125), new Vector2(570, 50));
 }
        public GameStateMap(ContentManager c, Game1 g, int nP)
        {
            Content = c;
            game = g;

            week = 0;
            revenue = 0;
            unionRevenue = 0;
            funds = 0;
            unionFunds = 0;
            ownedCounties = 1;

            multiPlayer = (nP == 2);
            playerNumber = 1;
            enemyNumber = 2;

            selectingForAttack = 0;
            selectingForTroopTransfer = 0;
            selectingForRecruitment = false;

            actionMenu = null;
            gpWindow = null;

            playerNames = new string[] { "\\0UNOCCUPIED", "\\3CHRISTIE\\0", "\\4UNION\\0" };

            beginning = true;
            beginningSelector = 1;
            beginningTextWindow = new TextWindow(new String[] { playerNames[1] + " SELECT A COUNTY" },
                Content, new Vector2(25, 25), new Vector2(500, 25));

            inputHandler = new InputHandler();

            countyNames = new string[] {
                "Atlantic", "Bergen", "Burlington", "Camden", "Cape May", "Cumberland", "Essex",
                "Gloucester", "Hudson", "Hunterdon", "Mercer", "Middlesex", "Monmouth","Morris",
                "Ocean", "Passaic", "Salem", "Somerset", "Sussex", "Union", "Warren"};
            countyRevenues = new int[]
            { 27,42,34,29,33,21,31,31,31,48,36,33,40,47,29,26,27,47,35,34,32 };
            countyPopulations = new int[]
            { 274,905,448,513,97,156,783,288,634,128,366,809,630,492,576,501,66,323,149,536,108 };

            countyGraph = new int[][]
            {
                new int[] {2,3,4,5,7}, // Atlantic
                new int[] {6,8,15}, // Bergen
                new int[] {10,12,0,3,14}, // Burlington
                new int[] {0,2,7}, // Camden
                new int[] {0,5}, // Cape May
                new int[] {4,0,16,7}, // Cumberland
                new int[] {1,8,15,19,13}, // Essex
                new int[] {16,3,5,0}, // Gloucester
                new int[] {1,6}, // Hudson
                new int[] {20,13,17,10}, // Hunterdon
                new int[] {9,17,11,12,2}, // Mercer
                new int[] {19,17,10,12}, // Middlesex
                new int[] {10,11,2,14}, // Monmouth
                new int[] {18,15,6,19,17,9,20}, // Morris
                new int[] {12,2}, // Ocean
                new int[] {13,6,1,18}, // Passaic
                new int[] {7,5}, // Salem
                new int[] {13, 19, 11, 10, 9}, // Somerset
                new int[] {15,13,20}, // Sussex
                new int[] {6,13,17,11}, // Union
                new int[] {18,13,9} // Warren
            };

            labelOffsets = new Vector2[]
            {
                new Vector2(-30,0), // Atlantic
                new Vector2(-10,-10), // Bergen
                new Vector2(-15,-20), // Burlington
                new Vector2(-120, -70), // Camden
                new Vector2(30, 0), // Cape May
                new Vector2(0,0), // Cumberland
                new Vector2(-23, -20), // Essex
                new Vector2(-30, -20), // Gloucester
                new Vector2(10, -10), // Hudson
                new Vector2(-20, -20), // Hunterdon
                new Vector2(-30, -10), // Mercer
                new Vector2(-40, 0), // Middlesex
                new Vector2(0, -5), // Monmouth
                new Vector2(-20, -5), // Morris
                new Vector2(-40, -40), // Ocean
                new Vector2(0, -70), // Passaic
                new Vector2(-40, -35), // Salem
                new Vector2(-30, 0), // Somerset
                new Vector2(-40, -20), // Sussex
                new Vector2(30, 5), // Union
                new Vector2(-100, -10) // Warren
            };

            counties = new County[countyNames.Length];
            individualCounty = null;
            icTextWindow = null;

            int x = 0;
            foreach (string co in countyNames) // load county sprites
            {
                Sprite s = new Sprite(co + ".png", Content, new Vector2(650, 600));
                s.position = new Vector2(650 - s.boundingRectangle.Width, 600 - s.boundingRectangle.Height);
                Sprite sfull = new Sprite(co + "-full.png", Content, new Vector2(0, 0));
                counties[x] = new County(co, s, sfull, countyRevenues[x], countyPopulations[x], countyGraph[x++]);
            }

            troopLabels = new TextWindow[21];
            updateGameLabels();
        }
 public void endWeek()
 {
     revWindow = null;
     actionMenu = null;
     if (!multiPlayer)
     {
         doEnemyTurn();
     }
     else
     {
         int temp = playerNumber;
         playerNumber = enemyNumber;
         enemyNumber = temp;
     }
     updateGameLabels();
     startWeek();
 }
        public void handleInput()
        {
            if (okayButton != null)
            {
                inputHandler.update(Keyboard.GetState());
                okayButton.handleInput(inputHandler);
                return;
            }
            if (actionMenu != null)
            {
                inputHandler.update(Keyboard.GetState());
                actionMenu.handleInput(inputHandler);
                if (selectingForAttack != 0 || selectingForRecruitment || selectingForTroopTransfer != 0)
                {
                    return;
                }
            }
            if (beginningMenu != null)
            {
                inputHandler.update(Keyboard.GetState());
                beginningMenu.handleInput(inputHandler);
                return;
            }
            MouseState currentMouseState = Mouse.GetState();
            inputHandler.updateMouse(currentMouseState);
            if (inputHandler.allowSingleClick())
            {
                List<County> selectedCounties = new List<County>();
                foreach (County c in counties)
                {
                    if (c.mapRectangle.Contains(currentMouseState.Position))
                    {
                        selectedCounties.Add(c);
                    }
                }
                if (selectedCounties.Count > 0)
                {
                    County closestCenter = selectedCounties[0];
                    for (int x = 1; x < selectedCounties.Count; x++)
                    {
                        if (Sprite.getRectangleDistance(selectedCounties[x].mapRectangle.Center, currentMouseState.Position) <
                            Sprite.getRectangleDistance(closestCenter.mapRectangle.Center, currentMouseState.Position))
                        {
                            closestCenter = selectedCounties[x];
                        }
                    }
                    individualCounty = closestCenter;
                    icTextWindow = new TextWindow(new string[] {
                        individualCounty.name.ToUpper() + " COUNTY\\n" +
                        "REVENUE: " + individualCounty.revenue + "\\n" +
                        "STATIONED TROOPS: " + individualCounty.troops + "\\n" +
                        "OWNER: " + individualCounty.getOwner() },
                        Content, new Vector2(350,630), new Vector2(400, 115));
                    if (beginning)
                    {
                        beginningTextWindow.advanceLine();
                        beginningTextWindow = new TextWindow(
                            new string[] { "SELECT " + individualCounty.name.ToUpper() },
                            Content, new Vector2(25, 25), new Vector2(300, 25));
                        beginningMenu = new Menu(
                            new Vector2(100, 100),
                            new string[] { "YES", "NO" },
                            new Menu.menuAction[] { selectStartingCounty, cancelStartingCounty },
                            2, 1, "test-semifont.png", Content);
                    }
                    else if (selectingForAttack == 1)
                    {
                        targetCounty = individualCounty;
                        selectingForAttack = 2;
                        gpWindow = new TextWindow(new string[] { "SELECT INVADING COUNTY" }, Content, new Vector2(25, 25), new Vector2(360, 25));
                    }
                    else if (selectingForAttack == 2)
                    {
                        sourceCounty = individualCounty;
                        bool adjacent = false;
                        for (int x = 0; x < sourceCounty.edges.Length; x++)
                        {
                            if (targetCounty == counties[sourceCounty.edges[x]])
                            {
                                adjacent = true;
                                break;
                            }
                        }
                        int playerFunds = funds;
                        if (playerNumber == 2) playerFunds = unionFunds;
                        if (sourceCounty.occupied != playerNumber)
                        {
                            gpWindow = new TextWindow(new String[] { "SOURCE COUNTY IS NOT YOURS" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelAttack }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (targetCounty.occupied == playerNumber)
                        {
                            gpWindow = new TextWindow(new String[] { "TARGET COUNTY IS ALREADY YOURS" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelAttack }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (!adjacent)
                        {
                            gpWindow = new TextWindow(new String[] { "TARGET COUNTY TOO FAR AWAY" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelAttack }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (playerFunds - (sourceCounty.troops / 2) < 0)
                        {
                            gpWindow = new TextWindow(new String[] { "NOT ENOUGH FUNDS  REQUIRED: " + (sourceCounty.troops / 2) }, Content, new Vector2(25, 25), new Vector2(650, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelAttack }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        selectingForAttack = 3;
                        int cost = sourceCounty.troops / 2;
                        gpWindow = new TextWindow(new string[] { "ATTACK " + targetCounty.name.ToUpper() + " FROM " + sourceCounty.name.ToUpper() + "\\nCOST: " + cost },
                            Content, new Vector2(25, 25), new Vector2(650, 50));
                        actionMenu = new Menu(
                            new Vector2(100, 100),
                            new string[] { "YES", "NO" },
                            new Menu.menuAction[] { attackCounty, cancelAttack },
                            2, 1, "test-semifont.png", Content);
                    }
                    else if (selectingForTroopTransfer == 1)
                    {
                        targetCounty = individualCounty;
                        selectingForTroopTransfer = 2;
                        gpWindow = new TextWindow(new string[] { "SELECT DONOR" }, Content, new Vector2(25, 25), new Vector2(360, 25));
                    }
                    else if (selectingForTroopTransfer == 2)
                    {
                        sourceCounty = individualCounty;
                        int playerFunds = funds;
                        if (playerNumber == 2) playerFunds = unionFunds;
                        bool connected = false;
                        List<County> visited = new List<County>();
                        Stack<County> DFSstack = new Stack<County>();
                        DFSstack.Push(sourceCounty);
                        while (DFSstack.Count != 0)
                        {
                            County chk = DFSstack.Pop();
                            if (chk == targetCounty && chk.occupied == playerNumber)
                            {
                                connected = true;
                                break;
                            }
                            else if (visited.Contains(chk))
                            {
                                continue;
                            }
                            for (int x = 0; x < chk.edges.Length; x++)
                            {
                                if (counties[chk.edges[x]].occupied == playerNumber) DFSstack.Push(counties[chk.edges[x]]);
                            }
                            visited.Add(chk);
                        }

                        if (sourceCounty.occupied != playerNumber)
                        {
                            gpWindow = new TextWindow(new String[] { "SOURCE COUNTY NOT YOURS" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelTroopMove }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (targetCounty.occupied != playerNumber)
                        {
                            gpWindow = new TextWindow(new String[] { "RECIPIENT COUNTY NOT YOURS" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelTroopMove }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (targetCounty == sourceCounty)
                        {
                            gpWindow = new TextWindow(new String[] { "THAT IS POINTLESS" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelTroopMove }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (!connected)
                        {
                            gpWindow = new TextWindow(new String[] { "NO ROUTE FROM SOURCE TO RECIPIENT" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelTroopMove }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (playerFunds - 90 < 0)
                        {
                            gpWindow = new TextWindow(new String[] { "NOT ENOUGH FUNDS  REQUIRED: 90" }, Content, new Vector2(25, 25), new Vector2(650, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelTroopMove }, 1, 1, "test-semifont.png", Content);
                            return;
                        }

                        selectingForTroopTransfer = 3;
                        gpWindow = new TextWindow(new string[] { "MOVE " + (sourceCounty.troops/3) + " FROM " +
                            sourceCounty.name.ToUpper() + " TO " + targetCounty.name.ToUpper() + "\\n" +
                            "COST: 90"},
                            Content, new Vector2(25, 25), new Vector2(650, 50));
                        actionMenu = new Menu(
                            new Vector2(100, 100),
                            new string[] { "YES", "NO" },
                            new Menu.menuAction[] { moveTroops, cancelTroopMove },
                            2, 1, "test-semifont.png", Content);
                    }
                    else if (selectingForRecruitment)
                    {
                        sourceCounty = individualCounty;
                        int playerFunds = funds;
                        if (playerNumber == 2) playerFunds = unionFunds;
                        if (sourceCounty.occupied != playerNumber)
                        {
                            gpWindow = new TextWindow(new String[] { "COUNTY NOT YOURS" }, Content, new Vector2(25, 25), new Vector2(500, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelRecruit }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        else if (playerFunds - 30 < 0)
                        {
                            gpWindow = new TextWindow(new String[] { "NOT ENOUGH FUNDS    REQUIRED: 30" }, Content, new Vector2(25, 25), new Vector2(650, 25));
                            okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelRecruit }, 1, 1, "test-semifont.png", Content);
                            return;
                        }
                        int cost = 30;
                        gpWindow = new TextWindow(new string[] { "RECRUIT TROOPS IN " + sourceCounty.name.ToUpper() + "\\nCOST: " + cost },
                            Content, new Vector2(25, 25), new Vector2(500, 50));
                        actionMenu = new Menu(
                            new Vector2(100, 100),
                            new string[] { "YES", "NO" },
                            new Menu.menuAction[] { recruitTroops, cancelRecruit },
                            2, 1, "test-semifont.png", Content);

                    }

                }

            }
        }
 private void quitGame()
 {
     m = null;
     game.Exit();
 }
 public void moveTroops()
 {
     if (playerNumber == 1)
     {
         funds -= 90;
     }
     else
     {
         Console.WriteLine("Subtracting union funds");
         unionFunds -= 90;
     }
     actionMenu = null;
     int troopsToMove = (int)(sourceCounty.troops / 3);
     sourceCounty.troops -= troopsToMove;
     targetCounty.troops += troopsToMove;
     gpWindow = new TextWindow(new String[] {
         "TROOPS IN " + sourceCounty.name.ToUpper() + ": " + sourceCounty.troops + "\\n" +
         "TROOPS IN " + targetCounty.name.ToUpper() + ": " + targetCounty.troops }, Content, new Vector2(25, 25), new Vector2(600, 50));
     okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelTroopMove }, 1, 1, "test-semifont.png", Content);
     int playerFunds = funds;
     if (playerNumber == 2) playerFunds = unionFunds;
     revWindow = new TextWindow(new string[] { playerNames[playerNumber] + "\\nWEEK " + week + "\\nFUNDS: " + playerFunds + "\\nREVENUE: " + revenue },
         Content, new Vector2(500, 100), new Vector2(225, 100), 1.0);
 }
 private void startGame(int nPlayers)
 {
     m = new Menu(new Vector2(10, 10), new String[] { "NEW GAME", "CREDITS", "QUIT" }, new Menu.menuAction[] { playerCount, showCredits, quitGame }, 3, 1, "test-semifont.png", Content);
     game.doStateTransition(new GameStateMap(Content, game, nPlayers));
 }
 public void recruitTroops()
 {
     actionMenu = null;
     int nTroops = new Random().Next(30, 50);
     sourceCounty.troops += nTroops;
     if (playerNumber == 1)
     {
         funds -= 30;
     }
     else
     {
         unionFunds -= 30;
     }
     gpWindow = new TextWindow(new String[] {
         "RECRUITED " + nTroops + " TROOPS.\\n" +
         "TROOPS IN " + sourceCounty.name.ToUpper() + ": " + sourceCounty.troops}, Content, new Vector2(25, 25), new Vector2(600, 50));
     okayButton = new Menu(new Vector2(700, 25), new string[] { "OK" }, new Menu.menuAction[] { cancelRecruit }, 1, 1, "test-semifont.png", Content);
 }
        public void handleInput()
        {
            inputHandler.update (Keyboard.GetState ());

            if (m != null)
            {
                m.handleInput(inputHandler);
            }

            else if (inputHandler.allowSinglePress(Keys.Down) && buttonCursor != 2) {
                buttons [buttonCursor].animHandler.setAnimation (0,false);
                buttonCursor++;
                buttons [buttonCursor].animHandler.setAnimation (1,false);
            }
            else if (inputHandler.allowSinglePress(Keys.Up) && buttonCursor != 0) {
                buttons [buttonCursor].animHandler.setAnimation(0,false);
                buttonCursor--;
                buttons[buttonCursor].animHandler.setAnimation(1,false);
            }

            if (inputHandler.allowSinglePress(Keys.Enter) && tw != null)
            {
                if (tw != null)
                {
                    if (tw.waitingForContinue)
                    {
                        tw.advanceLine();
                    }
                    else
                    {
                        tw.fastForward();
                    }
                    if (tw.done)
                    {
                        tw = null;
                        m = new Menu(new Vector2(10, 10), new String[] { "NEW GAME", "CREDITS", "QUIT" }, new Menu.menuAction[] { playerCount, showCredits, quitGame }, 3, 1, "test-semifont.png", Content);
                    }
                }
            }
        }
 public void startTroopMove()
 {
     actionMenu = null;
     gpWindow = new TextWindow(new string[] { "SELECT RECIPIENT" }, Content, new Vector2(25, 25), new Vector2(300, 25));
     selectingForTroopTransfer = 1;
 }