private static bool CountDaysWithoutKill(AchievementData ach, object o) { int num = Mathf.FloorToInt(LocalPlayer.Stats.DaySurvived) - LocalPlayer.Achievements.LastKillSurvivedDays; AccountInfo.SetIntStat(ach, num); return(num != 0); }
public bool SetIntStat(AchievementData ach, int value) { if (value > ach.CurrentValue) { if (ach.UnlockValues != null && ach.UnlockValues.Count > 0 && value > ach.UnlockValues[ach.UnlockValues.Count - 1]) { value = ach.UnlockValues[ach.UnlockValues.Count - 1]; } if (ach.StatHandle != null) { if (!SteamUserStats.SetStat(ach.StatHandle, value)) { return(false); } } else if (!SteamUserStats.SetStat(ach.StatKey, value)) { return(false); } ach.CurrentValue = value; if (ach.UnlockValues != null && ach.UnlockValues.Count > 0 && ach.CurrentValue >= ach.UnlockValues[0] && SteamUserStats.StoreStats()) { ach.UnlockValues.RemoveAt(0); } return(true); } return(false); }
private static bool CheckBuildGazebo(AchievementData ach, object o) { if ((BuildingTypes)o == BuildingTypes.Gazeebo) { AccountInfo.UnlockAchievement(ach); return(true); } return(false); }
private static bool CheckMpAction(AchievementData ach, object o) { if (BoltNetwork.isRunning) { AccountInfo.UnlockAchievement(ach); return(true); } return(false); }
private static bool DaySurvivedAction(AchievementData ach, object o) { if (LocalPlayer.Stats) { AccountInfo.SetIntStat(ach, Mathf.FloorToInt(LocalPlayer.Stats.DaySurvived)); return(true); } return(false); }
private static bool CheckSpendings(AchievementData ach, object o) { if (LocalPlayer.Achievements.BoughtSoda && LocalPlayer.Achievements.BoughtSnacks) { AccountInfo.UnlockAchievement(ach); return(true); } return(false); }
private static bool CheckSeveralPlayersAction(AchievementData ach, object o) { if (BoltNetwork.isRunning && Scene.SceneTracker.allPlayerEntities.Count > 0) { AccountInfo.UnlockAchievement(ach); return(true); } return(false); }
private static bool CheckVegan(AchievementData ach, object o) { if (!AchievementsManager.FailedVegan) { AccountInfo.UnlockAchievement(ach); return(true); } return(false); }
private static bool CheckHangingCutScene(AchievementData ach, object o) { GameStats.StoryElements storyElements = (GameStats.StoryElements)o; if (storyElements == GameStats.StoryElements.HangingScene) { AccountInfo.UnlockAchievement(ach); return(true); } return(false); }
public bool IsAchievementUnlocked(AchievementData ach) { bool flag; if (ach.AchHandle != null) { return(SteamUserStats.GetAchievement(ach.AchHandle, out flag) && flag); } return(SteamUserStats.GetAchievement(ach.Key, out flag) && flag); }
private static bool CheckBuildTreeHouse(AchievementData ach, object o) { BuildingTypes buildingTypes = (BuildingTypes)o; if (buildingTypes == BuildingTypes.TreeHouse || buildingTypes == BuildingTypes.TreeHouseAnchor || buildingTypes == BuildingTypes.TreeHouseChatel || buildingTypes == BuildingTypes.TreeHouseChatelAnchor) { AccountInfo.UnlockAchievement(ach); return(true); } return(false); }
public int GetIntStat(AchievementData ach) { int result; if (ach.StatHandle != null) { SteamUserStats.GetStat(ach.StatHandle, out result); } else { SteamUserStats.GetStat(ach.StatKey, out result); } return(result); }
public bool UnlockAchievement(AchievementData ach) { if (ach.AchHandle != null) { if (SteamUserStats.SetAchievement(ach.AchHandle) || SteamUserStats.SetAchievement(ach.Key)) { return(SteamUserStats.StoreStats()); } } else if (SteamUserStats.SetAchievement(ach.Key)) { return(SteamUserStats.StoreStats()); } return(false); }
public static bool UnlockAchievement(AchievementData ach) { if (AccountInfo.Instance != null) { bool flag = AccountInfo.Instance.UnlockAchievement(ach); if (!flag) { Debug.LogError(string.Concat(new object[] { "# Achievement '", ach.Key, "' unlock failed:, handle=", ach.AchHandle })); } return(flag); } return(false); }
public static int GetIntStat(AchievementData ach) { return((AccountInfo.Instance == null) ? -1 : AccountInfo.Instance.GetIntStat(ach)); }
public static bool SetIntStat(AchievementData ach, int value) { return(AccountInfo.Instance != null && AccountInfo.Instance.SetIntStat(ach, value)); }
public static bool IsAchievementUnlocked(AchievementData ach) { return(AccountInfo.Instance != null && AccountInfo.Instance.IsAchievementUnlocked(ach)); }
private static bool SetupAchEatAllMushrooms(AchievementData ach, object o) { Achievements.EatMushrooms = ach; return(true); }
private static bool SetupAchPacifist(AchievementData ach, object o) { Achievements.Pacifist = ach; return(true); }
private static bool SetupAchVendingMachines(AchievementData ach, object o) { Achievements.VendingMachines = ach; return(true); }
private static bool SetupAchCollectCassettes(AchievementData ach, object o) { Achievements.CollectCassettes = ach; return(true); }
private static bool IntHighScore(AchievementData ach, object o) { AccountInfo.SetIntStat(ach, (int)o); return(true); }
private static bool SetupAchCrafty(AchievementData ach, object o) { Achievements.Crafty = ach; return(true); }
private static bool SetupAchTrophyHunter(AchievementData ach, object o) { Achievements.TrophyHunter = ach; return(true); }
private static bool SetupAchVegan(AchievementData ach, object o) { Achievements.Vegan = ach; return(true); }
private static bool SetupAchGardener(AchievementData ach, object o) { Achievements.Gardener = ach; return(true); }
private static bool SetupAchSplatter(AchievementData ach, object o) { Achievements.Splatter = ach; return(true); }
private static bool SetupAchStealthArmor(AchievementData ach, object o) { Achievements.StealthArmor = ach; return(true); }
private static bool SetupAchNaturopath(AchievementData ach, object o) { Achievements.Naturopath = ach; return(true); }
public static void Reset() { if (Achievements.Data != null) { foreach (AchievementData achievementData in Achievements.Data) { if (achievementData != null) { achievementData.Clear(); } } } Achievements.Crafty = null; Achievements.TrophyHunter = null; Achievements.Gardener = null; Achievements.Naturopath = null; Achievements.Splatter = null; Achievements.Vegan = null; Achievements.StealthArmor = null; Achievements.VendingMachines = null; Achievements.CollectCassettes = null; Achievements.EatMushrooms = null; Achievements.Pacifist = null; AchievementData[] array = new AchievementData[40]; array[0] = new AchievementData("Major Cannibalism", "Eat an entire family", "ACH_MAJOR_CANNIBALISM", "STAT_CANNIBALISM", new List <int> { 4, 24 }, EventRegistry.Achievements, TfEvent.Achievements.AteLimb, null, null); array[1] = new AchievementData("Be Nice", "Share a food or drink item in MP", "ACH_BE_NICE", null, EventRegistry.Achievements, TfEvent.Achievements.SharedEdible, null, null); array[2] = new AchievementData("Be Extremely nice", "Share a weapon in MP", "ACH_BE_EXTREMELY_NICE", null, EventRegistry.Achievements, TfEvent.Achievements.SharedWeapon, null, null); int num = 3; string name = "Crafty"; string description = "Craft all items"; string key = "ACH_CRAFTY"; string statKey = "STAT_UNIQUE_CRAFTED_ITEMS"; List <int> unlockValues = new List <int> { 26 }; EventRegistry achievements = EventRegistry.Achievements; object craftedItemCount = TfEvent.Achievements.CraftedItemCount; if (Achievements.< > f__mg$cache0 == null) { Achievements.< > f__mg$cache0 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } Func <AchievementData, object, bool> customAction = Achievements.< > f__mg$cache0; if (Achievements.< > f__mg$cache1 == null) { Achievements.< > f__mg$cache1 = new Func <AchievementData, object, bool>(Achievements.SetupAchCrafty); } array[num] = new AchievementData(name, description, key, statKey, unlockValues, achievements, craftedItemCount, customAction, Achievements.< > f__mg$cache1); int num2 = 4; string name2 = "Bad father"; string description2 = "Survive 100 days without finding your son"; string key2 = "ACH_BAD_FATHER"; string statKey2 = "STAT_DAYS_SURVIVED"; List <int> unlockValues2 = new List <int> { 1, 5, 100 }; EventRegistry player = EventRegistry.Player; object survivedDay = TfEvent.SurvivedDay; if (Achievements.< > f__mg$cache2 == null) { Achievements.< > f__mg$cache2 = new Func <AchievementData, object, bool>(Achievements.DaySurvivedAction); } array[num2] = new AchievementData(name2, description2, key2, statKey2, unlockValues2, player, survivedDay, Achievements.< > f__mg$cache2, null); int num3 = 5; string name3 = "Trophy Hunter"; string description3 = "Kill all animal types and display heads"; string key3 = "ACH_TROPHY_HUNTER"; string statKey3 = "STAT_TROPHY_CREATED"; List <int> unlockValues3 = new List <int> { 11 }; EventRegistry achievements2 = EventRegistry.Achievements; object trophyCount = TfEvent.Achievements.TrophyCount; if (Achievements.< > f__mg$cache3 == null) { Achievements.< > f__mg$cache3 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } Func <AchievementData, object, bool> customAction2 = Achievements.< > f__mg$cache3; if (Achievements.< > f__mg$cache4 == null) { Achievements.< > f__mg$cache4 = new Func <AchievementData, object, bool>(Achievements.SetupAchTrophyHunter); } array[num3] = new AchievementData(name3, description3, key3, statKey3, unlockValues3, achievements2, trophyCount, customAction2, Achievements.< > f__mg$cache4); int num4 = 6; string name4 = "Gardener"; string description4 = "Grow all plant types"; string key4 = "ACH_GARDENER"; string statKey4 = "STAT_PLANTED_SEEDS"; List <int> unlockValues4 = new List <int> { 3 }; EventRegistry achievements3 = EventRegistry.Achievements; object seedCount = TfEvent.Achievements.SeedCount; if (Achievements.< > f__mg$cache5 == null) { Achievements.< > f__mg$cache5 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } Func <AchievementData, object, bool> customAction3 = Achievements.< > f__mg$cache5; if (Achievements.< > f__mg$cache6 == null) { Achievements.< > f__mg$cache6 = new Func <AchievementData, object, bool>(Achievements.SetupAchGardener); } array[num4] = new AchievementData(name4, description4, key4, statKey4, unlockValues4, achievements3, seedCount, customAction3, Achievements.< > f__mg$cache6); int num5 = 7; string name5 = "Vegan"; string description5 = "play through entire game without killing or eating animals"; string key5 = "ACH_VEGAN"; string statKey5 = null; EventRegistry endgame = EventRegistry.Endgame; object completed = TfEvent.Endgame.Completed; if (Achievements.< > f__mg$cache7 == null) { Achievements.< > f__mg$cache7 = new Func <AchievementData, object, bool>(Achievements.CheckVegan); } Func <AchievementData, object, bool> customAction4 = Achievements.< > f__mg$cache7; if (Achievements.< > f__mg$cache8 == null) { Achievements.< > f__mg$cache8 = new Func <AchievementData, object, bool>(Achievements.SetupAchVegan); } array[num5] = new AchievementData(name5, description5, key5, statKey5, endgame, completed, customAction4, Achievements.< > f__mg$cache8); int num6 = 8; string name6 = "Naturopath"; string description6 = "craft 10 medicine items"; string key6 = "ACH_NATUROPATH"; string statKey6 = "STAT_CRAFTED_MEDS"; List <int> unlockValues5 = new List <int> { 10 }; EventRegistry achievements4 = EventRegistry.Achievements; object craftedMeds = TfEvent.Achievements.CraftedMeds; Func <AchievementData, object, bool> customAction5 = null; if (Achievements.< > f__mg$cache9 == null) { Achievements.< > f__mg$cache9 = new Func <AchievementData, object, bool>(Achievements.SetupAchNaturopath); } array[num6] = new AchievementData(name6, description6, key6, statKey6, unlockValues5, achievements4, craftedMeds, customAction5, Achievements.< > f__mg$cache9); array[9] = new AchievementData("5 Star hotel", "Sleep on yacht", "ACH_5_STAR_HOTEL", null, EventRegistry.Achievements, TfEvent.Achievements.SleptInYacht, null, null); int num7 = 10; string name7 = "Spelunker"; string description7 = "Explore all caves"; string key7 = "ACH_SPELUNKER"; string statKey7 = "STAT_COMPLETED_CAVE_TASKS"; List <int> unlockValues6 = new List <int> { 10 }; EventRegistry achievements5 = EventRegistry.Achievements; object doneCaveTasks = TfEvent.Achievements.DoneCaveTasks; if (Achievements.< > f__mg$cacheA == null) { Achievements.< > f__mg$cacheA = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } array[num7] = new AchievementData(name7, description7, key7, statKey7, unlockValues6, achievements5, doneCaveTasks, Achievements.< > f__mg$cacheA, null); array[11] = new AchievementData("Medic", "Revive 10 unique coop players", "ACH_MEDIC", "STAT_REVIVED_PLAYERS", new List <int> { 1, 10 }, EventRegistry.Achievements, TfEvent.Achievements.RevivedPlayer, null, null); int num8 = 12; string name8 = "You should be looking for timmy"; string description8 = "Build a gazebo"; string key8 = "ACH_BUILD_GAZEBO"; string statKey8 = null; EventRegistry player2 = EventRegistry.Player; object builtStructure = TfEvent.BuiltStructure; if (Achievements.< > f__mg$cacheB == null) { Achievements.< > f__mg$cacheB = new Func <AchievementData, object, bool>(Achievements.CheckBuildGazebo); } array[num8] = new AchievementData(name8, description8, key8, statKey8, player2, builtStructure, Achievements.< > f__mg$cacheB, null); array[13] = new AchievementData("Boy Scout", "Use the compass", "ACH_BOY_SCOOT", null, EventRegistry.Achievements, TfEvent.Achievements.UsingCompass, null, null); int num9 = 14; string name9 = "campout"; string description9 = "Sleep with another player (group sleep)"; string key9 = "ACH_GROUP_SLEEP"; string statKey9 = null; EventRegistry player3 = EventRegistry.Player; object slept = TfEvent.Slept; if (Achievements.< > f__mg$cacheC == null) { Achievements.< > f__mg$cacheC = new Func <AchievementData, object, bool>(Achievements.CheckSeveralPlayersAction); } array[num9] = new AchievementData(name9, description9, key9, statKey9, player3, slept, Achievements.< > f__mg$cacheC, null); int num10 = 15; string name10 = "splatter"; string description10 = "Killed downed enemy with rock"; string key10 = "ACH_KILL_DOWNED_ENEMY"; string statKey10 = null; EventRegistry achievements6 = EventRegistry.Achievements; object downedEnemyRockKill = TfEvent.Achievements.DownedEnemyRockKill; Func <AchievementData, object, bool> customAction6 = null; if (Achievements.< > f__mg$cacheD == null) { Achievements.< > f__mg$cacheD = new Func <AchievementData, object, bool>(Achievements.SetupAchSplatter); } array[num10] = new AchievementData(name10, description10, key10, statKey10, achievements6, downedEnemyRockKill, customAction6, Achievements.< > f__mg$cacheD); int num11 = 16; string name11 = "longest wall"; string description11 = "Build a super long wall"; string key11 = "ACH_LONG_WALL"; string statKey11 = "STAT_LENGTHIEST_WALL"; List <int> unlockValues7 = new List <int> { 250 }; EventRegistry achievements7 = EventRegistry.Achievements; object placedWall = TfEvent.Achievements.PlacedWall; if (Achievements.< > f__mg$cacheE == null) { Achievements.< > f__mg$cacheE = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } array[num11] = new AchievementData(name11, description11, key11, statKey11, unlockValues7, achievements7, placedWall, Achievements.< > f__mg$cacheE, null); array[17] = new AchievementData("choppy chop", "Chop up 50 bodies", "ACH_CHOP_BODIES", "STAT_CHOPPED_BODIES", new List <int> { 50 }, EventRegistry.Enemy, TfEvent.CutLimb, null, null); int num12 = 18; string name12 = "unseen"; string description12 = "Make and wear stealth armour"; string key12 = "ACH_STEALTH_ARMOR"; string statKey12 = null; EventRegistry achievements8 = EventRegistry.Achievements; object usedStealthArmor = TfEvent.Achievements.UsedStealthArmor; Func <AchievementData, object, bool> customAction7 = null; if (Achievements.< > f__mg$cacheF == null) { Achievements.< > f__mg$cacheF = new Func <AchievementData, object, bool>(Achievements.SetupAchStealthArmor); } array[num12] = new AchievementData(name12, description12, key12, statKey12, achievements8, usedStealthArmor, customAction7, Achievements.< > f__mg$cacheF); int num13 = 19; string name13 = "fisherman"; string description13 = "kill 6 or more fish with a stick of dynamite"; string key13 = "ACH_FISH_DYNAMITED"; string statKey13 = "STAT_FISH_DYNAMITED"; List <int> unlockValues8 = new List <int> { 6 }; EventRegistry achievements9 = EventRegistry.Achievements; object fishDynamited = TfEvent.Achievements.FishDynamited; if (Achievements.< > f__mg$cache10 == null) { Achievements.< > f__mg$cache10 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } array[num13] = new AchievementData(name13, description13, key13, statKey13, unlockValues8, achievements9, fishDynamited, Achievements.< > f__mg$cache10, null); array[20] = new AchievementData("Survive the forest", "Finish Game", "ACH_SURVIVE_THE_FOREST", null, EventRegistry.Endgame, TfEvent.Endgame.Completed, null, null); array[21] = new AchievementData("daily grind", "Drink from coffee machine", "ACH_DRINK_COFFEE", null, EventRegistry.Achievements, TfEvent.Achievements.DrinkCoffee, null, null); array[22] = new AchievementData("gross", "Drink water from cooler that has the lawyer head in it", "ACH_GROSS_DRINK", null, EventRegistry.Achievements, TfEvent.Achievements.GrossDrink, null, null); array[23] = new AchievementData("serial killer", "Kill 100 cannibals", "ACH_KILL_CANNIBALS", "STAT_KILLED_CANNIBALS", new List <int> { 100 }, EventRegistry.Enemy, TfEvent.KilledEnemy, null, null); array[24] = new AchievementData("make it rain", "Set off sprinklers in end game", "ACH_SPRINKLERS", null, EventRegistry.Endgame, TfEvent.Endgame.FireDetected, null, null); int num14 = 25; string name14 = "get closure"; string description14 = "Find all missing passengers"; string key14 = "ACH_FIND_PASSENGERS"; string statKey14 = "STAT_FOUND_PASSENGERS"; List <int> unlockValues9 = new List <int> { 43 }; EventRegistry player4 = EventRegistry.Player; object foundPassenger = TfEvent.FoundPassenger; if (Achievements.< > f__mg$cache11 == null) { Achievements.< > f__mg$cache11 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } array[num14] = new AchievementData(name14, description14, key14, statKey14, unlockValues9, player4, foundPassenger, Achievements.< > f__mg$cache11, null); int num15 = 26; string name15 = "big spender"; string description15 = "Buy a soda and candy from vending machine"; string key15 = "ACH_VENDING_MACHINES"; string statKey15 = null; EventRegistry achievements10 = EventRegistry.Achievements; object bigSpender = TfEvent.Achievements.BigSpender; if (Achievements.< > f__mg$cache12 == null) { Achievements.< > f__mg$cache12 = new Func <AchievementData, object, bool>(Achievements.CheckSpendings); } Func <AchievementData, object, bool> customAction8 = Achievements.< > f__mg$cache12; if (Achievements.< > f__mg$cache13 == null) { Achievements.< > f__mg$cache13 = new Func <AchievementData, object, bool>(Achievements.SetupAchVendingMachines); } array[num15] = new AchievementData(name15, description15, key15, statKey15, achievements10, bigSpender, customAction8, Achievements.< > f__mg$cache13); array[27] = new AchievementData("Bite me!", "Kill shark", "ACH_KILL_SHARK", null, EventRegistry.Animal, TfEvent.KilledShark, null, null); array[28] = new AchievementData("Monster", "Kill bunny", "ACH_KILL_BUNNY", null, EventRegistry.Animal, TfEvent.KilledRabbit, null, null); int num16 = 29; string name16 = "gabe fan"; string description16 = "Collect all cassette tapes!"; string key16 = "ACH_COLLECT_CASSETTES"; string statKey16 = "STAT_COLLECTED_CASSETTES"; List <int> unlockValues10 = new List <int> { 5 }; EventRegistry achievements11 = EventRegistry.Achievements; object cassettes = TfEvent.Achievements.Cassettes; if (Achievements.< > f__mg$cache14 == null) { Achievements.< > f__mg$cache14 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } Func <AchievementData, object, bool> customAction9 = Achievements.< > f__mg$cache14; if (Achievements.< > f__mg$cache15 == null) { Achievements.< > f__mg$cache15 = new Func <AchievementData, object, bool>(Achievements.SetupAchCollectCassettes); } array[num16] = new AchievementData(name16, description16, key16, statKey16, unlockValues10, achievements11, cassettes, customAction9, Achievements.< > f__mg$cache15); int num17 = 30; string name17 = "You are a fun guy"; string description17 = "Eat all mushroom types"; string key17 = "ACH_EAT_ALL_MUSHROOMS"; string statKey17 = "STAT_ATE_MUSHROOMS_TYPES"; List <int> unlockValues11 = new List <int> { 6 }; EventRegistry achievements12 = EventRegistry.Achievements; object ateMushrooms = TfEvent.Achievements.AteMushrooms; if (Achievements.< > f__mg$cache16 == null) { Achievements.< > f__mg$cache16 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } Func <AchievementData, object, bool> customAction10 = Achievements.< > f__mg$cache16; if (Achievements.< > f__mg$cache17 == null) { Achievements.< > f__mg$cache17 = new Func <AchievementData, object, bool>(Achievements.SetupAchEatAllMushrooms); } array[num17] = new AchievementData(name17, description17, key17, statKey17, unlockValues11, achievements12, ateMushrooms, customAction10, Achievements.< > f__mg$cache17); array[31] = new AchievementData("Archer", "kill bird with arrow", "ACH_SHOOT_BIRDS", null, EventRegistry.Achievements, TfEvent.Achievements.BirdArrowKill, null, null); int num18 = 32; string name18 = "fitbits"; string description18 = "pass 50 000 steps"; string key18 = "ACH_MARATHON_STEPS"; string statKey18 = "STAT_TOTAL_WALKED_STEPS"; List <int> unlockValues12 = new List <int> { 50000 }; EventRegistry player5 = EventRegistry.Player; object walkedSteps = TfEvent.WalkedSteps; if (Achievements.< > f__mg$cache18 == null) { Achievements.< > f__mg$cache18 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } array[num18] = new AchievementData(name18, description18, key18, statKey18, unlockValues12, player5, walkedSteps, Achievements.< > f__mg$cache18, null); array[33] = new AchievementData("demolition man ", "Set off 20 bombs", "ACH_USED_BOMBS", "STAT_USED_BOMBS", new List <int> { 20 }, EventRegistry.Player, TfEvent.UsedBomb, null, null); array[34] = new AchievementData("handyman", "Repair a shelter", "ACH_REPAIR_SHELTER", null, EventRegistry.Achievements, TfEvent.Achievements.RepairedShelter, null, null); int num19 = 35; string name19 = "Good Father"; string description19 = "Good Father"; string key19 = "ACH_COLLECT_ROBOT"; string statKey19 = "STAT_HIGHIEST_ROBOT_PIECES"; List <int> unlockValues13 = new List <int> { 6 }; EventRegistry achievements13 = EventRegistry.Achievements; object robotPieces = TfEvent.Achievements.RobotPieces; if (Achievements.< > f__mg$cache19 == null) { Achievements.< > f__mg$cache19 = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } array[num19] = new AchievementData(name19, description19, key19, statKey19, unlockValues13, achievements13, robotPieces, Achievements.< > f__mg$cache19, null); array[36] = new AchievementData("dont save the forest", "chop down 1000 trees", "ACH_CHOP_TREES_1000", "STAT_CHOPPED_TREES", new List <int> { 100, 1000 }, EventRegistry.Player, TfEvent.CutTree, null, null); int num20 = 37; string name20 = "Pacifist"; string description20 = "dont kill any cannibals for more than 10 days in a row"; string key20 = "ACH_DAYS_WITHOUT_KILLS"; string statKey20 = "STAT_DAYS_WITHOUT_KILLS"; List <int> unlockValues14 = new List <int> { 10 }; EventRegistry player6 = EventRegistry.Player; object survivedDay2 = TfEvent.SurvivedDay; if (Achievements.< > f__mg$cache1A == null) { Achievements.< > f__mg$cache1A = new Func <AchievementData, object, bool>(Achievements.CountDaysWithoutKill); } Func <AchievementData, object, bool> customAction11 = Achievements.< > f__mg$cache1A; if (Achievements.< > f__mg$cache1B == null) { Achievements.< > f__mg$cache1B = new Func <AchievementData, object, bool>(Achievements.SetupAchPacifist); } array[num20] = new AchievementData(name20, description20, key20, statKey20, unlockValues14, player6, survivedDay2, customAction11, Achievements.< > f__mg$cache1B); int num21 = 38; string name21 = "Demolition expert"; string description21 = "knock down 6 or more trees with 1 stick of dynamite"; string key21 = "ACH_TREES_DYNAMITED"; string statKey21 = "STAT_HIGHIEST_TREES_DYNAMITED"; List <int> unlockValues15 = new List <int> { 6 }; EventRegistry achievements14 = EventRegistry.Achievements; object treeDynamited = TfEvent.Achievements.TreeDynamited; if (Achievements.< > f__mg$cache1C == null) { Achievements.< > f__mg$cache1C = new Func <AchievementData, object, bool>(Achievements.IntHighScore); } array[num21] = new AchievementData(name21, description21, key21, statKey21, unlockValues15, achievements14, treeDynamited, Achievements.< > f__mg$cache1C, null); array[39] = new AchievementData("fisherman", "Catch fish with a trap", "ACH_TRAP_FISH", null, EventRegistry.Achievements, TfEvent.Achievements.FishTrapped, null, null); Achievements.Data = array; }