private CrozzleGrid NextRecursive(CrozzleGrid aGrid) { if (aGrid.Counter == 0 && aGrid.Next == false) { return aGrid; } else { aGrid.MoreWords(); } return NextRecursive(aGrid); }
private CrozzleGrid Recursive(CrozzleGrid aGrid) { if(aGrid.Counter == 0) { return aGrid; } else { aGrid.AddWord(); } return Recursive(aGrid); }
public string DisplayGrid(CrozzleGrid game) { char[,] grid = game.Grid; string crozzleDisplay = ""; string style = "<style> table, td { border: 1px solid black; border-collapse: collapse; } td { width:24px; height:18px; text-align: center; } </style>"; style += @"<style> .empty { background-color: #777777; } .nonempty { background-color: white; } .border { background-color: black; } </style>"; crozzleDisplay += @"<!DOCTYPE html><html><head>"; crozzleDisplay += style; crozzleDisplay += @"</head><body>"; crozzleDisplay += @"<table>"; for (int i = 0; i < grid.GetLength(0); i++) { crozzleDisplay += @"<tr>"; for (int j = 0; j < grid.GetLength(1); j++) { if (grid[i, j] == '*') { crozzleDisplay += @"<td hidden class=""border""></td>"; } else if (grid[i, j] == '\0') { crozzleDisplay += @"<td class=""empty""></td>"; } else { crozzleDisplay += @"<td class=""nonempty"">" + grid[i, j] + @"</td>"; } } crozzleDisplay += @"</tr>"; } crozzleDisplay += @"</table>"; //crozzleHTML += @"<p>Score = " + game.Score + @"</p>"; //if (game.Counter == 0) //{ // crozzleHTML += @"<p>Cannot add any more words.</p>"; //} crozzleDisplay += @"</body></html>"; return(crozzleDisplay); }
private void OpenCrozzle(WordList wList) { CrozzleGrid aGrid = new CrozzleGrid(wList); aGrid.AddFirstWord(); aGrid.AddWord(); Recursive(aGrid); aGrid.MoreWords(); NextRecursive(aGrid); aGrid.GetScore(); string result = aGrid.DisplayGrid(aGrid); wbGameGrid.DocumentText = result; lblScore.Text = "Score: " + aGrid.Score; }