public void Reset() { spawnThread.Abort(); worlds = new Dictionary <String, World>(); worldQuests = new QuestLog(); //reset the worlds foreach (string key in worlds.Keys.ToList()) { worlds[key] = Game1.Instance.saveManager.LoadWorld(key); } current = "main"; player = new Player(new FloatRectangle(384, 72, 32, 32), Sprites.spritesDictionary["player"]); player.inventory.ActiveWeapon = 0; //reset player quest log for (int i = 0; i < player.log.Count; i++) { player.log[i] = SaveManager.ParseQuest(SaveManager.QUEST_DIRECTORY + player.log[i].Name + ".quest"); } if (!worlds.ContainsKey(current)) { worlds.Add(current, Game1.Instance.saveManager.LoadWorld(current)); } worlds["main"].manager.AddEntity(player); worldQuests = new QuestLog(); spawnDaemon = new SpawnDaemon(); spawnThread = new Thread(new ThreadStart(spawnDaemon.startDaemon)); }
//Josiah S DeVizia, implemented world importation public WorldManager() { worlds = new Dictionary <String, World>(); worldQuests = new QuestLog(); //TODO: Load/Save worlds. current = "main"; player = new Player(new FloatRectangle(384, 72, 32, 32), Sprites.spritesDictionary["player"]); player.inventory.ActiveWeapon = 0; if (!worlds.ContainsKey(current)) { worlds.Add(current, Game1.Instance.saveManager.LoadWorld(current)); } worlds["main"].manager.AddEntity(player); // DEBUG #region debug #if false LivingEntity mugger = new LivingEntity(new FloatRectangle(384, 150, 32, 32), Sprites.spritesDictionary["player"], 10); mugger.ai = new MidAI(mugger); mugger.inventory.Add(new Item.Weapon(50, 1, 10, "Bam", 100, 0.5)); mugger.inventory.ActiveWeapon = 0; //mugger.interactData = new Entity.Entity.InteractionData(new List<String>() { "I bite my thumb at you, sir!" }); worlds["main"].manager.AddEntity(mugger); //LivingEntity civvie = new LivingEntity(new FloatRectangle(384, 247, 32, 32), Sprites.spritesDictionary["player"], 4); //civvie.ai = new CivilianAI(civvie); //civvie.interactData = new Entity.Entity.InteractionData(new List<String>() { "pls no." }); //worlds["main"].manager.AddEntity(civvie); worlds["main"].manager.AddEntity(player); Quest mugging = SaveManager.ParseQuest("./Content/Quests/Mugging.quest"); mugging.SetAvailable(); mugging.worldManager = this; player.log.Add(mugging); this.worldQuests.Add(mugging); mugging.player = player; Quest gunman = SaveManager.ParseQuest("./Content/Quests/Crazed Gunman.quest"); gunman.SetAvailable(); player.log.Add(gunman); this.worldQuests.Add(gunman); Quest war = SaveManager.ParseQuest("./Content/Quests/Gang war.quest"); war.SetAvailable(); player.log.Add(war); this.worldQuests.Add(war); Quest sniper = SaveManager.ParseQuest("./Content/Quests/Sniper.quest"); sniper.SetAvailable(); player.log.Add(sniper); this.worldQuests.Add(sniper); /* * Quest sniper1 = SaveManager.ParseQuest("./Content/Quests/Sniper1.quest"); * sniper1.SetAvailable(); * player.log.Add(sniper1); * this.worldQuests.Add(sniper1); * * Quest sniper2 = SaveManager.ParseQuest("./Content/Quests/Sniper2.quest"); * sniper2.SetAvailable(); * player.log.Add(sniper2); * this.worldQuests.Add(sniper2); * * Quest sniper3 = SaveManager.ParseQuest("./Content/Quests/Sniper3.quest"); * sniper3.SetAvailable(); * player.log.Add(sniper3); * this.worldQuests.Add(sniper3); * * Quest mugging1 = SaveManager.ParseQuest("./Content/Quests/Mugging1.quest"); * mugging1.SetAvailable(); * player.log.Add(mugging1); * this.worldQuests.Add(mugging1); * * Quest mugging2 = SaveManager.ParseQuest("./Content/Quests/Mugging2.quest"); * mugging2.SetAvailable(); * player.log.Add(mugging2); * this.worldQuests.Add(mugging2); * * Quest mugging3 = SaveManager.ParseQuest("./Content/Quests/Mugging3.quest"); * mugging3.SetAvailable(); * player.log.Add(mugging3); * this.worldQuests.Add(mugging3); */ /* * Quest test = new Quest("Mugging", "Kill the mugger", "You are being attacked", new Vector2(100, 1000), player, this, WinCondition.EnemyDies, 4, 50); * test.EnemyToKill = mugger; * test.entitites.Add(mugger); * test.Status = 1; * player.log.Add(test); */ #endif // need to fix fleemap lag before renabling the above. #endregion worldQuests = new QuestLog(); spawnDaemon = new SpawnDaemon(); spawnThread = new Thread(new ThreadStart(spawnDaemon.startDaemon)); }
//Josiah S DeVizia, implemented world importation public WorldManager() { worlds = new Dictionary<String, World>(); worldQuests = new QuestLog(); //TODO: Load/Save worlds. current = "main"; player = new Player(new FloatRectangle(384, 72, 32, 32), Sprites.spritesDictionary["player"]); player.inventory.ActiveWeapon = 0; if(!worlds.ContainsKey(current)) worlds.Add(current, Game1.Instance.saveManager.LoadWorld(current)); worlds["main"].manager.AddEntity(player); // DEBUG #region debug #if false LivingEntity mugger = new LivingEntity(new FloatRectangle(384, 150, 32, 32), Sprites.spritesDictionary["player"], 10); mugger.ai = new MidAI(mugger); mugger.inventory.Add(new Item.Weapon(50, 1, 10, "Bam", 100, 0.5)); mugger.inventory.ActiveWeapon = 0; //mugger.interactData = new Entity.Entity.InteractionData(new List<String>() { "I bite my thumb at you, sir!" }); worlds["main"].manager.AddEntity(mugger); //LivingEntity civvie = new LivingEntity(new FloatRectangle(384, 247, 32, 32), Sprites.spritesDictionary["player"], 4); //civvie.ai = new CivilianAI(civvie); //civvie.interactData = new Entity.Entity.InteractionData(new List<String>() { "pls no." }); //worlds["main"].manager.AddEntity(civvie); worlds["main"].manager.AddEntity(player); Quest mugging = SaveManager.ParseQuest("./Content/Quests/Mugging.quest"); mugging.SetAvailable(); mugging.worldManager = this; player.log.Add(mugging); this.worldQuests.Add(mugging); mugging.player = player; Quest gunman = SaveManager.ParseQuest("./Content/Quests/Crazed Gunman.quest"); gunman.SetAvailable(); player.log.Add(gunman); this.worldQuests.Add(gunman); Quest war = SaveManager.ParseQuest("./Content/Quests/Gang war.quest"); war.SetAvailable(); player.log.Add(war); this.worldQuests.Add(war); Quest sniper = SaveManager.ParseQuest("./Content/Quests/Sniper.quest"); sniper.SetAvailable(); player.log.Add(sniper); this.worldQuests.Add(sniper); /* Quest sniper1 = SaveManager.ParseQuest("./Content/Quests/Sniper1.quest"); sniper1.SetAvailable(); player.log.Add(sniper1); this.worldQuests.Add(sniper1); Quest sniper2 = SaveManager.ParseQuest("./Content/Quests/Sniper2.quest"); sniper2.SetAvailable(); player.log.Add(sniper2); this.worldQuests.Add(sniper2); Quest sniper3 = SaveManager.ParseQuest("./Content/Quests/Sniper3.quest"); sniper3.SetAvailable(); player.log.Add(sniper3); this.worldQuests.Add(sniper3); Quest mugging1 = SaveManager.ParseQuest("./Content/Quests/Mugging1.quest"); mugging1.SetAvailable(); player.log.Add(mugging1); this.worldQuests.Add(mugging1); Quest mugging2 = SaveManager.ParseQuest("./Content/Quests/Mugging2.quest"); mugging2.SetAvailable(); player.log.Add(mugging2); this.worldQuests.Add(mugging2); Quest mugging3 = SaveManager.ParseQuest("./Content/Quests/Mugging3.quest"); mugging3.SetAvailable(); player.log.Add(mugging3); this.worldQuests.Add(mugging3); */ /* Quest test = new Quest("Mugging", "Kill the mugger", "You are being attacked", new Vector2(100, 1000), player, this, WinCondition.EnemyDies, 4, 50); test.EnemyToKill = mugger; test.entitites.Add(mugger); test.Status = 1; player.log.Add(test); */ #endif // need to fix fleemap lag before renabling the above. #endregion worldQuests = new QuestLog(); spawnDaemon = new SpawnDaemon(); spawnThread = new Thread(new ThreadStart(spawnDaemon.startDaemon)); }
public void Reset() { spawnThread.Abort(); worlds = new Dictionary<String, World>(); worldQuests = new QuestLog(); //reset the worlds foreach(string key in worlds.Keys.ToList()) { worlds[key] = Game1.Instance.saveManager.LoadWorld(key); } current = "main"; player = new Player(new FloatRectangle(384, 72, 32, 32), Sprites.spritesDictionary["player"]); player.inventory.ActiveWeapon = 0; //reset player quest log for (int i = 0; i < player.log.Count; i++) { player.log[i] = SaveManager.ParseQuest(SaveManager.QUEST_DIRECTORY + player.log[i].Name + ".quest"); } if (!worlds.ContainsKey(current)) worlds.Add(current, Game1.Instance.saveManager.LoadWorld(current)); worlds["main"].manager.AddEntity(player); worldQuests = new QuestLog(); spawnDaemon = new SpawnDaemon(); spawnThread = new Thread(new ThreadStart(spawnDaemon.startDaemon)); }