public static void AddDifficultyLevel(DifficultyLevel level) { _levels.Add(level); }
//removes a difficulty level public static void RemoveDifficultyLevel(DifficultyLevel level) { _levels.Remove(level); }
private void btnCreate_Click(object sender, RoutedEventArgs e) { var slMoney = UIHelpers.FindChild<Slider>(this, "money"); var slLoan = UIHelpers.FindChild<Slider>(this, "loan"); var slPrice = UIHelpers.FindChild<Slider>(this, "price"); var slPassengers = UIHelpers.FindChild<Slider>(this, "passengers"); var slAI = UIHelpers.FindChild<Slider>(this, "AI"); var slStartData = UIHelpers.FindChild<Slider>(this, "startdata"); double money = slMoney.Value; double loan = slLoan.Value; double passengers = slPassengers.Value; double price = slPrice.Value; double AI = slAI.Value; double startData = slStartData.Value; var level = new DifficultyLevel("Custom", money, loan, passengers, price, AI, startData); WPFMessageBoxResult result = WPFMessageBox.Show( Translator.GetInstance().GetString("MessageBox", "2406"), Translator.GetInstance().GetString("MessageBox", "2406", "message"), WPFMessageBoxButtons.YesNo); if (result == WPFMessageBoxResult.Yes) { DifficultyLevels.AddDifficultyLevel(level); //PageNavigator.NavigateTo(new PageNewGame()); } }