public void AddInfluence(HistoricEventInfluence influence) { Influences.Add(influence); }
public static void SetHistoricEventInfluence(HistoricEventInfluence e, Boolean onEndDate) { double value = onEndDate ? -e.Value : e.Value; switch (e.Type) { case HistoricEventInfluence.InfluenceType.PassengerDemand: PassengerHelpers.ChangePaxDemand(value); break; case HistoricEventInfluence.InfluenceType.FuelPrices: double percent = (100 - value)/100; GameObject.GetInstance().FuelPrice = GameObject.GetInstance().FuelPrice*percent; break; case HistoricEventInfluence.InfluenceType.Stocks: break; } }